I have a human character who is cut up into different parts.
Head, upper torso, lower torso, legs and arms each in three pieces.
I can get him connected up with bones (main anchor is in the lower
torso) and I have set up constraints and everything seems great....
except the transform points keep moving!
This seems to happen most when I am copying and pasting
poses, the transform point on the "torso" say will get changed
around and then suddenly it's out of position and my character
looks like it's made of jello.
So! My question is, is there any way to set a transform point
in a symbol and then LOCK IT DOWN so that nothing can change it?
Alternatively is there a way to set a transform point
numerically instead of just dragging it around with the mouse, that
is not precise enough.