0 Replies Latest reply on Dec 3, 2008 7:08 AM by harlequinred

    Bones and Transform points

    harlequinred
      I have a human character who is cut up into different parts. Head, upper torso, lower torso, legs and arms each in three pieces. I can get him connected up with bones (main anchor is in the lower torso) and I have set up constraints and everything seems great.... except the transform points keep moving!

      This seems to happen most when I am copying and pasting poses, the transform point on the "torso" say will get changed around and then suddenly it's out of position and my character looks like it's made of jello.

      So! My question is, is there any way to set a transform point in a symbol and then LOCK IT DOWN so that nothing can change it?

      Alternatively is there a way to set a transform point numerically instead of just dragging it around with the mouse, that is not precise enough.