Not sure what you mean! She was talking and you only ever got one graphic showing up or do you mean that the mouth didn't change in size when she exaggerated?
Fot the latter try adjusting the "mouth sensitivity" in the face behaviour in the properties panel.
I thought that if I made the sounds that corresponded to the individual sounds... Ah D Ee etc.. then I should be able to make the corresponding mouth shape to appear.
My Nurse was laughing at me making this strange sounds, but she couldn't do any better!
We couldn't get all the mouth shapes to come up.... we moved the mic, adjusted the audio setting and the, mouth strength, but nothing seemed to work!?
Not a major problem, just something I was messing with!
Well I have been fooling around with these strange individual sounds quite a bit and I haven't got around how it works, yet.
For example: Sometimes a long "Oooooooh" stays "in ("Oh") shape" - very nice, sometimes one or two more mouth shapes (vocals, in this case) would show up - jumpy, rather ugly…
Short worked much better, but creating just those shapes individually seems quite a task, especially with the consonants, that are almost impossible to pronounce loud, clear, and at the same time without any other vocal-like tiny sound…
These weird experiments still helped me understand the apps audio capture and translation better… Keep it up! Long live what's happily weird! :-)
Remember that after recording some text onto a puppet you can go to TIMELINE->Split into visemes
And that will give you the possibility to delete any unwanted visemes individually.
It is weird!
Apparently Ch uses 60+ speech/sounds variables when it's analyzing the sound... and then it has to fit those sounds to one of the 11 available vismes/mouth patterns.
But.. I would have thought you could produce a sound for each of the visemes.. Ah D Ee etc and get the corresponding shape?
I haven't got to recording and using the Timeline yet, but this sounds interesting...Remember that after recording some text onto a puppet you can go to TIMELINE->Split into visemes