0 Replies Latest reply on Dec 9, 2008 5:38 AM by buraque

    how to use localToGlobal()

      Hello. I am creating a simple breakout game. When the user hits a block, the block is removed from the display list and a new plane object is created in its place. The problem is the newly created plane movie is never in the same place as the removed block. It is at some other weird point. I also tried to use localToGlobal() which I never succeed. Whenever I try to make a game with Flash (especially scroller ones) I always have trouble with its coordinate spaces. Anyway, here is the code. Please help me. This is my worst problem with Flash.