you are trying to morph an outline but you have your shape's outline as a fill and not a stroke. meaning you have many paths and that complicates things.
if you want an outline to morph into another, you need to prepare your object's outline as paths with a stroke and not fill. the object can have a fill, just don't create your outline as two paths with a fill (like when using the blob brush to create it) but only one path with a stroke. Illustrator stroke paths will be converted to a single path as long as you used a constant width stroke and a regular round brush. if you do that correctly then when you convert your Ai file to Shapes you will get one group with one path. see, every path gets a group when you create shapes from a vector layer.
so far for the setup. as for the actual morphing, if you are a Lynda subscriber (if you are a beginner you should consider it) for the morphing here's a good tutorial about morphing shapes: http://www.provideocoalition.com/after-effects-hidden-gems-set-first-vertex/. it's a teaser for the chapter on Lynda but it shows basically you need to have the first vertex the same for both shapes. here's a read doing morph using masks: http://www.provideocoalition.com/managing_moving_masks/ it uses the hand mask interpolation panel which is not available for shapes, but you can always copy paste path between the masks and shapes so there is a workaround.
and if all of this looks like too much work, maybe you will find our forum's guru Rick Gerard's morphing shapes in illustrator tutorial useful: Morph in Illustrator - YouTube
Hey, thanks. That didn't exactly fix my issue, as when I created strokes there were 6 of them, but it helped me in finding the problem. After I edited the strokes to make them join to where I was happy with the image as a single path it worked great!
That didn't exactly fix my issue, as when I created strokes there were 6 of them
each illustrator path (start and end anchor points) while get it's own group upon converting to a shape.