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You can use just Lingo. You would need to make a new bitmap member
Then set the filename to your external jpg
Now, in order to "embed" it, you can make another bitmap wich has the
same image as the one you just made, and name it.
Then delete the external one if you wish
Then, the last step is to save the cast with the new embedded member
That's it. If you dont really need to have it saved in the castlib, you
can get away with just setting the filename of any bitmap member. Also,
beware that the save command does not work with compressed castlibs, so
you can not save it in shockwave (cct) format. You can save it in cxt
> Then set the filename to your external jpg
> Now, in order to "embed" it, you can make another bitmap wich has the
> same image as the one you just made, and name it.
> Then delete the external one if you wish
tMember = _movie.newMember(#bitmap)