I have tried using offset path which can work but affects the general width of the stroke.
If these 6 layers were created with the shape tools then just change the characteristics of the stroke.
You have to be a little careful because the layers have no depth unless you enable the C4D renderer (or Ray-traced rendering but that is no longer recommended) and extrude them, but changing the corners should help. You also have to consider the width of the stroke when creating your cube. Take a close look at the screenshot and the properties of the shape layer and you should figure it out.
Thanks! I think I made it work now. At least I don't see the rough edges anymore. Unfortunately I don't have access to C4D which would have been preferable because Ae don't make the strokes 3D. You don't happen to know a way to make the strokes 3D in any way? Might not be possible.
I don't have access to C4D which would have been preferable because Ae don't make the strokes 3D.
If you're using CC, you have Cinema 4D Lite included for free!
See this tutorial series for the best intro to C4D Lite I know of.
You don't happen to know a way to make the strokes 3D in any way? Might not be possible.
It is not possible in AE alone. AE does not do 3d like that. (It's really only 2.5D.)
You could do this with Plexus.
You could kind of fake it with 12 instances of the Beam effect tied via expressions to the comp space position of eight nulls that are positioned in 3d space.
Or you could do it really easily in C4D Lite.
Did you solve your issue?