0 Replies Latest reply on May 19, 2006 1:29 PM by Mazuho

    Suggestions for shooting system

      I've read that modelsunderray is slow and can't do a thing in some places (although I consider that BS) so I thought I'll ask the pro's about it instead.

      I'm trying to write a script that both the AI and the Player will be able to use to fire a projectile. What should I use to register that the projectile hit something? I'm currently using modelsunderray to check in every frame if the bullet has hit anything, is this a good choice?

      If I wanted to make the projectiles do damage over an area (the nearer ground zero, the more damage) how could I go about making this?