I've read that modelsunderray is slow and can't do a thing in
some places (although I consider that BS) so I thought I'll ask the
pro's about it instead.
I'm trying to write a script that both the AI and the Player
will be able to use to fire a projectile. What should I use to
register that the projectile hit something? I'm currently using
modelsunderray to check in every frame if the bullet has hit
anything, is this a good choice?
If I wanted to make the projectiles do damage over an area
(the nearer ground zero, the more damage) how could I go about