I have put draggers on both my characters pupils, but instead of moving the eye, they stay still and the artwork is dragged (see below image)
What could I be doing wrong>?
Usually this thing happens if there's a conflict between one thing holding another thing back, or improper handle placement.
But shouldn't Eye Gaze > Mouse & Touch Input do the same? Or did you want something special to happen to the pupils that eye gaze doesn't allow?
Are you able to move the eyes using the mouse? Thats what I've been trying to do
Yes - under eye gaze, camera input is the default, but arming mouse & touch will let you control them with the mouse instead - no extra draggable required!
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