0 Replies Latest reply on Jan 13, 2009 9:54 AM by Dmitry Krasnov

    Several background ShaderJob

    Dmitry Krasnov
      The documentation for ShaderJob.start () says:

      "Only one background ShaderJob operation executes at a time. Shader operations are held in a queue until they execute. If you call the start () method while a shader operation is executing, the additional operation is added to the end of the queue. Later , when its turn comes, it executes. "

      But in reality, when I run several ShaderJob ...

      shaderJob1.start ();
      shaderJob2.start ();
      shaderJob3.start ();

      ... works only shaderJob1. There is no queue.

      What's the matter? What could be wrong?

      I would be very grateful to you for any help.