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>>Now I come from the school of build everything so it lives on one frame.
There is no school.
One frame is fine for some things, for others it's just silly and
restrictive and pointless. How the app is architected totally depends on the
project and programmer. Components are great for some things... they suck if
you're trying to go for a tiny file though. Some people will use patterns to
design with, some not... some people use one letter variable names (shame on
you), and some people use descriptive ones (thank you). Some put code in
clips, some all on frame one... it all depends on both the programmer and
the person. There is no right way...there's just better ways...
If you're looking for a good book on design with Flash I'd suggest Colin
Moock's Essential ActionScript 2.
Adobe Community Expert
There is, of course, Adobe's view (or I think it was MM at the time of
publication). Not very in-depth, but FWIW:
> So it's rather clear that there are different ways of building files that goes
> far beyond the simple tips scattered through the documentation (even so at
> point's it shows completely different techniques in the sample code).