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And why not scale the E3D stuff? You are having things backwards.
Ah yes that is very usefull, didnt think of that. Only thing I notice now is that the comp layer has an extremely shallow depth of field in comparinson to the roulette wheel. The roulette wheel is just a little bit blurred in the background but the comp layer has one side really blurry and the other sharp just because it's turned a couple degrees? I just want the comp layer fully in focus and the roulette wheel background nicely blurred.
If the parameters are too extreme, a less know technique is the ability to SCALE the camera. Create a 3D null and attach your whole scene including the camera to the null by parenting. Now scale the null and. You won't see a visual difference until you delete the null. This technique is useful especially when you get high pixel count using the 3D camera tracker. You then scale it down, you can of course scale it up too if parameters are to tight. The end resul is that your parameters are more manageable.
Did you ever solve this problem? Let us know if you did (and how you did so) or if you need more help.