I'm trying to use physics with Shockwave 3D using Havok. I'm
Director MX 2004 on Windows and have downloaded a bunch of
from the Havok area on Director Online.
I'm not a programmer so am trying to do as much as possible
behaviors. I built a 3D scene in Max with contoured ground
plane and a
car, and a bunch of other things. I created a Havok member
Insert > MEdia Element menu), then linked it to my
Shockwave 3D member
with the 'Havok Physics (Inserted HKE)' behavior. Then added
Fixed Rigid Body' to the 3D sprite and chose a ground model
Type, chose 'Concave'. I actually tried the various types but
seemed to work best.
My first question - am I right in making contoured ground
I assume box type models would be Convex Box, and spheres
Sphere. What is Convex: Hull?
I then set up my car as with the 'Make Movable Rigid Body'
After setting up the above, i added a behavior called 'Drive
which is for moving a model like a car using the arrow keys.
When I play the file, the car falls onto the ground. My scene
was set up
with the car's starting position slightly above ground.
However, I can't
get the car to move when I use the arrow keys. It seems to be
Could anyone here suggest what may be going wrong in my