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mouseover code in as3 is:
your_mc.play(); // make sure there's a stop() attached to the last frame of your_mc if you do not want the animation to loop
The keyframes at 85 have the animation, but it's the same animation as found in mc animation. Trigger is the invisible hitbox. The mc animation has a start and a finish. Or do I script the entire thing in the mc animation only? I recall being able to just make a mouseover go to a new Frame (85 in this case). The only purpose of this file is to be published to Muse. so the entire artboard is my button. I even recall Fireworks doing this without any coding.
Currently this is the code you provided, but it gives me a blank page in my browsers.
on the last frame in the movie clip has no effect
I got it to work with a click, but now when I preview in Muse it shows nothing in my browsers. I miss the old days when coding was easy, and people used Flash
this.your_mc.play(); // make sure there's a stop() attached to the last frame of your_mc if you do not want the animation to loop
// and use:
this.stop(); // not stop()
yeah, I felt dumb when I realized that. But now the animation works in Animate, Muse refuses to cooperate, my other side animations work (.aom files, all of them). This one doesn't even show up. There is still a conflict somewhere and I don't get any logs.
i don't use muse so i can't help you with problems there.
i would post in the muse forum to see if you can get help with that part of your project.
anyway, I forgot to thank you for your responses.
Off to the Muse forums, there are more people with the issue.