So Illustrator can be weird.
1. Not everything in Illustrator is currently supported if it's left as a vector. Select the puppet and on the right properties you'll see "Render as Vector" - try checking / unchecking this to see differences (like how transparent/blended layers get rendered).
2. By default Illustrator names things like <group> and <path>, and CH doesn't render all of these as individual layers because it would get crazy long. But if you rename them, they'll show up. So any of those generic names, rename them to "artwork" or something and they should come through.
I don't usually use clipping groups so I can't recall if they're supported or not...
Thanx. I love all your videos. But I would love to know if flatten or merge speeds up performance. I have an illustrator puppet inspired by Wilke with multiple head turn angles and a ton of objects. What is the most efficient workflow or setup to combine all objects? You often mention flatten but I'm still a bit confused about that.
Flattening is only really relevant in PSD files. So a lot of times I might have 20+ layers for the background face - skin, shadows, highlights, hair, ears, etc - if I flattened all those to one layer instead of 20, that's going to make things easier for CH to run. Illustrator works differently, so it's probably best to leave all those default <path> <shape> etc layers as they are.