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TL;DR: See title.
Hello all,
I'm currently using Animate CC to export layers to swfs as I'm sending those swfs to be layered around a video screen. I need a degree of automation that is better than a loop.
The aim is to synchronize a cartoon character's animation and world(settings, overlays, other characters) across multiple swfs while any of the swfs themselves are able to change the variables in the external file. I plan to use a random number generator to start a character's action; like a blink, for example. The external variables are meant to be a multiplier for a loop that, over time, steadily increases the chance that a scene will end the loop. Once the loop is ended, I'm looking to alter the character's state to a new animation 'standing' (so all of the individual swfs can now read character.State = "standing"; that starts the "standing" animation) Once complete, it will change the state to "stand". That kind of thing.
I'm a complete newbie with AS3 but I don't know if using javascript, or AS inside another swf will lead to a dead end and I've already spent a lot of time getting nowhere. I mentioned everything I plan to do in case I'm thinking of this whole thing incorrectly.
Would really appreciate some guidance and thanks for your time.
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you can create a text or xml or json or file and have that supply variable/values used by a swf (or swfs) to control animation.
p.s. i believe this would be challenging for someone with intermediate as3/animate cc knowledge.
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you can create a text or xml or json or file and have that supply variable/values used by a swf (or swfs) to control animation.
p.s. i believe this would be challenging for someone with intermediate as3/animate cc knowledge.