I have read a number of tutorials on this and still cannot figure out a solution.....
I have a precomped shape layer with fractal noise on it.
When the camera which is parented to a moving 3D null moves across the precomped shape layer which is not moving, the fractal noise does not move.
How do you make fractal noise move with the camera?
I have also tried a solid layer instead of a shape layer which works when the solid layer is in the same comp as the camera. In my case I cannot put the shape or solid in the main comp- it needs to be precomped.
I have tried using expressions to link the Offset Turbulence to the position of the shape layer itself, as well as a 3D null but I cannot find a script which would allow me to parent the Offset Turbulence to the cameras position or something that allows it to move.
Any advice would be much appreciated.
It doesn't sound like the fractal noise is animating. Just make a still of the fractal noise and life is good.
Thanks Dave - I have a slight expression on the evolution (time*50) of the fractal noise to give the appearance that it is not a still image.
The only thing I can think of is to just pre render out the fractal as an .mov and then use it as an alpha matte to the shape layer.
That'll do the trick. It's easy, too. I like easy stuff.