Where have you added your fixed handles - the Kid group, the Body group, or somewhere else? I believe putting them on the body group should keep the puppet fixed to the ground. If not, could you share here or DM me your .puppet file (File > Export > Puppet) via a shared link on Google Drive, Dropbox, or Creative Cloud to take a closer look?
Thank you for fast replay. I tried that know, setting fixed handels on the body group down by the feets, and it looked that it helped me out. I thought that you couldn't´t have fixed handels on the body if you wanted to move the legs and feets. Have not seen in a tutorial that you could put it on the hole body group instead, FANTASTIC
But do you also have some thoughts about the mouth problem for the side heads. It disappears even if it is shown with eyes!?
can it be a name problem? I se the had cycle the trigger, but then the moth disappears.
Here is a screen cap:
By default, CH is looking for your first head (for the Face behavior) and first mouth group (for the lip sync behavior). If you have multiple views and multiple mouths, you'll either need to tag those as different views (Left Profile, Right Quarter, etc) and/or add additional lip sync behaviors to the extra mouths.
Then i understand. I now put the normal behavior on the last cycle mouth and then i got the the mouth to show! Yes, thanks! Then it´s bedtime here in Norway, and i can do the last changes tomorrow and start animate! This was nice information! By the way, follow you on the tutorials on youtube, they have really helpt me out, you so a good work!
Her is another thing i did this Christmas, i know it´s far after Christmas..but nice to share i think! I cut up the Santa maskot at home at my parents house and animated it in character animator, so fun to do
Thanks for a good and fun program to work with, looking forward to follow the progress with the software!
Best Regards Sara
Nice video! Glad the video tutorials are helpful, thanks.