4 Replies Latest reply on Mar 4, 2017 4:05 AM by Rick Gerard

    Motion Tracking Hands In A Golf Swing




      I'm wanting to track hands in a golf swing during the various stages.


      The problem is that the hand will change the appearance during the swing as it has to rotate in 3 dimensions. Normal motion tracking simply goes offline as the track point changes state.


      Would it be just easier to track the hand frame by frame or is there yet an easier automatic method?


      Source material: Luke Donald - slow motion golf swing - YouTube



        • 1. Re: Motion Tracking Hands In A Golf Swing
          Dave LaRonde Level 6

          I wouldn't hesitate to use AE's built-in motion tracker on a shot like that.  What's the worst that could happen?  It wouldn't work well.


          But here's a more fundamental question: how would you USE such a track?  There may be other solutions.

          • 2. Re: Motion Tracking Hands In A Golf Swing
            Narey Level 1

            Thanks for the reply. Yeah that's the problem - it doesn't work. I need the track to be rather precise as I want to essentially have graphics that track the hands to help demonstrate certain movements in both the takeaway and the downswing.


            If it's off and starts to stray it wouldn't look good especially if I want to have some HUD like spinning circles following the hands path.


            If you could recommend anything that would be amazing!



            • 3. Re: Motion Tracking Hands In A Golf Swing
              Dave LaRonde Level 6

              Someone might be able to offer alternative tracking techniques, but I think I might use a null object.   I'd place at the starting position, make a position keyframe, then move it where the subject's swing makes any kind of change in direction... yeah, the motion's supposed to be a nice, smooth arc, but it may not look so circular in 2D.  In other words, you don't have to keyframe every frame.


              Once you've made the first pass through,  parent a marker -- or your HUD thingy -- to it and tweak the null's motion path as necessary.

              • 4. Re: Motion Tracking Hands In A Golf Swing
                Rick Gerard Adobe Community Professional & MVP

                You can use Track Motion to speed things up. When I Track Motion on a difficult shot the first thing I do is go into Preferences>Display and turn set      This gets you from this mess:

                Screen Shot 2017-03-04 at 3.26.32 AM.png

                To this kind of a display where you can actually see, without confusion, where your attach point actually is.

                Screen Shot 2017-03-04 at 3.27.11 AM.png

                I pick an area of detail that I think will work pretty well for quite a few frames then I let the tracker run, keeping my finger on the stop button. As soon as the tracker looses position I stop, then I go back and check a few frames to see where the tracker fails. I click drag around the keyframes between the last good position and where I stopped the track, delete them, adjust the position of the tracker and the attach point on the last keyframe and start again. When I get to parts that I know won't track well I just skip ahead and move the tracker and the attach point to a new position. I then check between the keyframes and if necessary I make adjustments. This usually goes very quickly. The first part of your sample shot took me less than 5 minutes to track. I zoomed in on the timeline so you can see the big holes in the tracking where I just set the keyframes by hand.

                Screen Shot 2017-03-04 at 3.54.35 AM.png

                I then attach my graphic to the attach point either through a null or through an expression by typing value + then dragging the pickwhip to the attach point. This allows me to add a few additional keyframes for the graphic to adjust the position throughout the shot.


                I hope this gives you some ideas. When I'm through with the tracking I go back and turn on All Motion Keyframes in preferences. Used properly AE's motion tracker does a pretty good job. For this specific shot Track Motion was a better choice than trying to Track in Mocha AE. If the shot was framed differently Mocha AE would probably be a better option. There is no one best solution for all shots.

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