Hi, bit of a newbie question here. Sorry if this is covered elsewhere.
Firstly, this is an awesome technology to have access to and I can't wait to get things working properly!
I have had a character made by an Illustrator and they have provided me the .ai file.
I am having issues in Character Animator getting it to work the way I expected (although the layers are supposed to have been grouped / named properly). The file is pretty complex with 3 stage head turn, a head nod, arms that point,
Initial issues are as follows:
The face floats away from the hair that is in a group behind the face.
I also want to get the head to turn by face tracking (I downloaded a sample that did just that?)
I have headline groups of Head, Body, Hair.
Hoping someone can point me in the right direction!
I believe from one of OK Samurai's fantastic video I want my character to work like the sample "Cassadra" as I have seen that working in the way I imagined. When I import the sample Cassandra to see what I am doing differently then I get similar behaviour.
Sorry for sounding such a dummy. I think I have a lot of learning to do!
Thanks in advance.
Right, Cassandra should be a good starting point: https://youtu.be/P7gi1D_dMTM?t=21m19s
But in general, if things are floating away from the face, they either need 1) independence to be removed (no + or crown icon) or 2) to be stapled down using the staple tool or Puppet > Staple Puppet to Parent.
Head Turner is the behavior you want for camera head turns. See https://youtu.be/_smLXODTd6U?t=23m .
Thanks! I am slowly getting there but much to learn I have!
By the way, keep up the great videos they are awesome and inspiring!
Thanks for the quick reply too!