For tvOS Swipe events, you will always get default values for localX and localY properties and thus it is not possible to calculate the mouse's coordinates. Use the offsetX, offsetY to determine the swipe direction.
Creating a pointer like application is not recommended on tvOS and can lead to app rejections but you can still get coordinates by subscribing to the Touch Events.
For this, you would first need to set Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
Krati | Adobe AIR Engineering
offsetX and offsetY gives me total 4 results; 1_0 , -1_0 , 0_1 , 0_-1... However, I need also 1_1 , -1_-1 , 1_-1 , -1_1 directions.
Therefore, I use touch events. I'm not creating a pointer, I'm just reading current mouse's stageX and stageY values to calculate extra offset directions.
Using the remote as a gamepad could help for detecting swipes, but it would max out at 1 in each direction.
You also can't detect where the user is placing their thumb, which would allow me to use the remote like a d-pad.
Could we just get the absolute coordinates or the touch on the remote? This would solve theses and any other limitations.