When I make an object spin that I have on E3D with a bevel on it that has like metal materials and stuff, the reflection bugs out or something and it shows this white crap? The bevel is a preset that I downloaded but it's with every bevel or material that has metal / reflection.
Mod note: I cleaned up the language on your title. Keep it clean please. We have minors here.
Nice question title. Give yourself a pat on the back for vocabulary. Finished? OK, I don't know a ton about E3D but it looks like you might try increasing the resolution of your mesh to get more accurate reflections. Or maybe you need to change some reflection settings. Or maybe you need some of of that UV mapping "stuff". If you're working with meshes you created outside of E3D then for sure you need have UV information.
Check your smoothing settings in E3D. This happens when the geometry is crooked and normals are facing in weird directions. Overriding the auto-smooth stuff may help.
Hi Code 20One 20Films,
Sorry for this issue. Did you ever find a solution? Please let us know if our experts’ advice helped you or if you still need help.