1 2 Previous Next 41 Replies Latest reply on May 15, 2017 11:11 AM by mbeardtoo

    Lightroom brightens screen but not Photoshop

    mbeardtoo

      Hello all,

       

      Just wondered if anybody has any idea why my screen would brighten when I enter Lightroom but the same does not happen with Photoshop?  I think that it may have started after the last Lightroom update.  I did notice quite frequent Lightroom crashes before the update, which is why I updated - I assumed that Windows had updated causing new incompatibilities?

       

      I have calibrated my monitor with Spyder Elite 4.5.9.  I have a daylight and room lights setting that I switch using the Windows 10 advanced display settings. I last updated them in February.  My laptop uses Intel HD graphics 3000 and NVDIA GeForce GT 520M. I have turned off the GPU in Lightroom now and it makes no difference.

       

      All suggestions welcome.

       

      Cheers

       

      Mike

        • 1. Re: Lightroom brightens screen but not Photoshop
          mbeardtoo Level 1

          I should add that I have turned off adaptive brightness in the Windows power options.

           

          Mike

          • 2. Re: Lightroom brightens screen but not Photoshop
            mbeardtoo Level 1

            Managed to answer my own question.  Updating the Intel graphics driver seems to have fixed it.

             

            Mike

            • 3. Re: Lightroom brightens screen but not Photoshop
              mbeardtoo Level 1

              And this evening it is happening again!?  I am now very confused.  Suggestions?

               

              Cheers

               

              Mike

              • 4. Re: Lightroom brightens screen but not Photoshop
                trshaner Adobe Community Professional & MVP

                "I have calibrated my monitor with Spyder Elite 4.5.9.  I have a daylight and room lights setting that I switch using the Windows 10 advanced display settings."

                 

                When changing the display profile LR and PS must be closed and then reopened to load the newly selected profile.  If LR is opened and PS closed when you change the profile then you will see a difference since the profile used by LR is not being updated. Ditto if PS is open, but LR is closed.

                • 5. Re: Lightroom brightens screen but not Photoshop
                  mbeardtoo Level 1

                  Good suggestion trshaner. I've even gone so far as restarting the laptop and it does not help.

                   

                  Mike

                  • 6. Re: Lightroom brightens screen but not Photoshop
                    trshaner Adobe Community Professional & MVP

                    "I have calibrated my monitor with Spyder Elite 4.5.9.  I have a daylight and room lights setting that I switch using the Windows 10 advanced display settings. I last updated them in February."

                     

                    I believe the two underlined operations are conflicting and causing your issue. If you calibrate your monitor with the Spyder Elite then you should not use Windows advanced display manger to re-calibrate the display. What model display(s) are you using?

                     

                    Recalibrate your display with the Spyder Elite and confirm the new calibration monitor profile is being assigned to the display in Windows Color Management panel. Do NOT use Windows 10 Advanced Display Manager! Now open LR and PS and see if they appear the same.

                    • 7. Re: Lightroom brightens screen but not Photoshop
                      Simon G E Garrett Level 2

                      Yes, when you calibrate/profile a display, the calibration and profile are valid only for the specific brightness and other settings of the display when calibrated/profiled.  You need to turn off all functions (e.g. adaptive brightness) that affect the display before calibration/profiling, and don't alter them again, or do anything that alters brightness, contrast, white point, tone curve or pretty much any aspect of the display, or the profile you've created is no longer valid.

                       

                      It's always a bit problematic calibrating/profiling laptops as they tend to adapt the display for current conditions (sometimes even depending on the content).  This is what you want for most purposes so the screen isn't dim outside or retina-burning bright indoors, but makes colour-management tricky.  This is much less of a problem for desktops in fixed locations, as lighting conditions don't vary so much (and desktops don't generally mess with the display).

                      • 8. Re: Lightroom brightens screen but not Photoshop
                        mbeardtoo Level 1

                        Thank you both for your input. I simply swap between my two Spyder generated profiles, one for daylight and one for evening when I am using room lights. This system has worked for several months before and after my last calibration in February.  I make a point of not using any other screen adjustments.  I definitely see a difference when I boot up because Windows starts in its default brighter and cooler colour profile before it realises after a little while that it should be in one of the Spyder ones.  As you can see in the two screenshots below, both 'daylight' and 'Sidelamp Only' are available from both 'Advanced display settings' and 'Colour Management' so I consider it unlikely that it matters which screen you choose them from.  I am surprised that nobody has mentioned corrupt colour profiles yet - but I have discounted that theory so far because I doubt that  both would go corrupt at the same time?  I have turned off the adaptive brightness as described above.  I do wonder if Dell has snuck in a bit of bloatware that might do the same, and that for some reason behaves differently for LR than PS, so I will look into that next.

                         

                        Capture.PNGCapture2.PNG

                        • 9. Re: Lightroom brightens screen but not Photoshop
                          mbeardtoo Level 1

                          And, just to prove that I do take on feedback, I just tried setting the profile using Color Management and starting LR, and the screen brightness still changed.  But at least I noticed the American spelling of color this time

                           

                          Mike

                          • 10. Re: Lightroom brightens screen but not Photoshop
                            mbeardtoo Level 1

                            I have now confirmed that the 'Sensor Monitoring Service' is turned off, as per this post:

                             

                            brightness - How to disable auto brightening LCD - Super User

                            • 11. Re: Lightroom brightens screen but not Photoshop
                              trshaner Adobe Community Professional & MVP

                              You have two issue I can see in your reply #8. 1) The display profiles being used are "generic" Windows generated profiles for the 2) Intel HD 3000 GPU. This is neither a Spyder generated profile or a profile for your primary NVDIA GeForce GT 520M GPU, which is what LR is probably using.

                               

                              In Windows Color Management if you click on the down arrow in the 'Device' selector is the NVDIA GeForce GT 520M adapter showing?

                              • 12. Re: Lightroom brightens screen but not Photoshop
                                mbeardtoo Level 1

                                I can see where you are coming from trshaner, here is what I have found.

                                 

                                1) Apparently ICC and ICM files are pretty much the same apart from the suffix.  Here are two authoritative references:

                                ICC vs. ICM - Pantone.com  

                                ICC Frequently asked questions

                                But hey, maybe LR does not recognise ICM anymore, so I tried changing the suffix as Pantone say will probably work.  Then I tried making a new colour profile with my Spyder and found that I actually did not have the option of saving as ICC rather than ICM, but I saved and tested it anyway.

                                 

                                2) The NVIDIA GeForce GT 520M adapter does not show on the 'Device' selector, only the Intel HD Graphics 3000 (ignoring various printers that are on the list).  Also, one of the first tests that I reported was turning off using the GPU in Lightroom - but of course that does not prove that the GPU is not still being used.  But, if LR was using it, surely PS would too?

                                 

                                So, in summary, good suggestions but I'm sorry to say no solution yet.

                                • 13. Re: Lightroom brightens screen but not Photoshop
                                  trshaner Adobe Community Professional & MVP

                                  Sorry for any confusion. I never mentioned anything about icc/icm profile types, but yes the Windows Color Management created profiles (daylight, sidelamp) are probably incompatible with LR. These are not your Spyder created calibration profiles, which is what you want to use.

                                   

                                  Let's try to resolve this issue. Inside LR go to Help> System Info and scroll down to  below section.

                                   

                                  Graphics Processor Info:

                                  Quadro 600/PCIe/SSE2

                                   

                                  Check OpenGL support: Passed

                                  Vendor: NVIDIA Corporation

                                  Version: 3.3.0 NVIDIA 377.11

                                  Renderer: Quadro 600/PCIe/SSE2

                                  LanguageVersion: 3.30 NVIDIA via Cg compiler

                                   

                                  Next from inside PS go to Help> System Info and scroll down to  below section.

                                   

                                  NumGLGPUs=1

                                  NumCLGPUs=1

                                  NumNativeGPUs=0

                                  glgpu[0].GLVersion="4.1"

                                  glgpu[0].IsIntegratedGLGPU=0

                                  glgpu[0].GLMemoryMB=1024

                                  glgpu[0].GLName="NVIDIA Quadro 600"

                                  glgpu[0].GLVendor="NVIDIA Corporation"

                                  glgpu[0].GLVendorID=4318

                                  glgpu[0].GLDriverVersion="21.21.13.7711"

                                  glgpu[0].GLRectTextureSize=16384

                                  glgpu[0].GLRenderer="Quadro 600/PCIe/SSE2"

                                  glgpu[0].GLRendererID=3576

                                  glgpu[0].HasGLNPOTSupport=1

                                  glgpu[0].GLDriver="nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um"

                                  glgpu[0].GLDriverDate="20170317000000.000000-000"

                                   

                                  If you aren't seeing the Nvida GeForce GT 520M GPU listed for both LR and PS you'll need to make changes to the Nvidia control panel as explained in the video here:

                                   

                                  “How-To”…Switch Between Intel Graphics and NVIDIA with Optimus | UC Davis Bookstore TechTalk

                                   

                                  You should now be able to assign your Spyder calibration profile to the Nvida GeForce GT 520M GPU using Windows Color Management. STOP - DO NOT MAKE ANY OTHER CHANGES! Close both PS and LR and then open each again and see if the displays look the same.

                                  • 14. Re: Lightroom brightens screen but not Photoshop
                                    mbeardtoo Level 1

                                    Seems that there continues to be some misunderstanding so I will try explaining the Windows/Spyder colour profile situation another way.  Apologies for spelling it out so explicity but we do seem to be stuck on it. 

                                     

                                    Maybe the confusion is because I initially said that I had calibrated my monitor with Spyder, and then mentioned Windows Colour Management. Maybe monitor calibration can be a separate process to creating a Colour Profile, but I think that I just returned all the display settings to default in Windows when I got my Spyder and have left them there.  Creating a Spyder colour profile was what I was referring to when I said I had calibrated my monitor.

                                     

                                    I have not altered or saved any Windows display settings since I began to use a Sypder.  Nor any display settings on my laptop in the way that you are often able to with other types of display using buttons around the edge of the screen, my laptop does not have such buttons.  I certainly have not saved anything from a Windows display dialogue called Daylight or Sidelamp Only etc. At the moment I don't even know how you would save such a setup to be able to switch between them. I will admit that as an experiment I did use Windows Explorer to create copies of my named colour profile files with different suffixes, and then used Windows Color Management to add them to the list of available profiles.  Are you saying that adding a profile in this way makes it a Windows created colour profile, irrespective of its source?

                                    I have calibrated my display using my Spyder, using the Spyder software, in daylight conditions and saved that from within the Spyder software with the name of Daylight.  I have also calibrated my display with my Spyder, using Spyder software, during nighttime under artificial lighting, calling that saved profile within Sypder software SideLamp Only,  I have had a look and do not appear to have any options to switch between these named Spyder created colour profiles from within the Spyder Software.  To my current knowledge, the only option is switching between them using the Windows Color Management dialogues that we have discussed so far.  When I recently created a Spyder colour profile called Mainlight, the Spyder Software took care of adding it to the Windows Color Management list.

                                    If you still believe that Daylight and Sidelamp Only are Windows Color Management created profiles, and not Spyder generated, then can you please explain your reasoning?  And how else should I access and utilise my Spyder created profiles?  This is meant in a constructive way to gain understanding, but I guess I am letting some of my frustration show as well.

                                     

                                     

                                    Lightroom:

                                     

                                    Graphics Processor Info:
                                    GeForce GT 520M/PCIe/SSE2

                                    Check OpenGL support: Passed
                                    Vendor: NVIDIA Corporation
                                    Version: 3.3.0 NVIDIA 381.65
                                    Renderer: GeForce GT 520M/PCIe/SSE2
                                    LanguageVersion: 3.30 NVIDIA via Cg compiler

                                     

                                    Capture3.PNG

                                    I have previously tried with 'Use Graphics Processor' switched on and off.

                                     

                                    Photoshop:

                                     

                                    NumGLGPUs=1

                                    NumCLGPUs=1

                                    glgpu[0].GLVersion="3.0"

                                    glgpu[0].IsIntegratedGLGPU=1

                                    glgpu[0].GLMemoryMB=2076

                                    glgpu[0].GLName="Intel(R) HD Graphics 3000"

                                    glgpu[0].GLVendor="Intel"

                                    glgpu[0].GLVendorID=32902

                                    glgpu[0].GLDriverVersion="9.17.10.4459"

                                    glgpu[0].GLRectTextureSize=8192

                                    glgpu[0].GLRenderer="Intel(R) HD Graphics 3000"

                                    glgpu[0].GLRendererID=294

                                    glgpu[0].HasGLNPOTSupport=1

                                    glgpu[0].GLDriver="igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd 32"

                                    glgpu[0].GLDriverDate="20160519000000.000000-000"

                                    glgpu[0].CanCompileProgramGLSL=1

                                    glgpu[0].GLFrameBufferOK=1

                                    glgpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="1.30 - Intel Build 9.17.10.4459"

                                    glgpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[1447 ]

                                    glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[8]

                                    glgpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[16]

                                    glgpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[16]

                                    glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[16]

                                    glgpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]

                                    glgpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[512]

                                    glgpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[1024]

                                    glgpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[41]

                                    glgpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]

                                    glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1

                                    glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1

                                    glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1

                                    glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1

                                    glgpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1

                                    glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1

                                    glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1

                                    glgpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1

                                    glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1

                                    glgpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=0

                                    clgpu[0].CLPlatformVersion="1.2"

                                    clgpu[0].CLDeviceVersion="1.1 CUDA"

                                    clgpu[0].IsIntegratedCLGPU=0

                                    clgpu[0].CLMemoryMB=1024

                                    clgpu[0].CLName="GeForce GT 520M"

                                    clgpu[0].CLVendor="NVIDIA Corporation"

                                    clgpu[0].CLVendorID=4318

                                    clgpu[0].CLDriverVersion="381.65"

                                    clgpu[0].CUDASupported=1

                                    clgpu[0].CUDAVersion="8.0.0"

                                    clgpu[0].CLBandwidth=1.16053e+010

                                    clgpu[0].CLCompute=40.5598

                                     

                                    Capture4.PNG

                                     

                                    Not played with PS Use Graphics Processor yet.

                                     

                                    Thank you for the video link. Not sure of the relevance of the various changes that are described.  Possibly the option of adding a 'run with GPU' option on the right click context menu, but your goal for this test is to enable me to select a color profile for the NVIDIA GPU rather than force LR to use NVIDIA.  So, I have looked at the NVIDIA Control Panel shown in the video and found that I can globally make NVIDIA the default GPU.  The NVIDIA has not appeared in the Windows Color Management list so I will post this and reboot.

                                    • 15. Re: Lightroom brightens screen but not Photoshop
                                      mbeardtoo Level 1

                                      Restarted the laptop and NVIDIA still is not in the Windows Color Management list.

                                      • 16. Re: Lightroom brightens screen but not Photoshop
                                        trshaner Adobe Community Professional & MVP

                                        I'm out of ideas and suggest you contact the laptop manufacturer to:

                                         

                                        1) See if there may be an issue with your laptop that requires a firmware or an OEM graphics driver update (only available from them).

                                         

                                        2) If no updates are available ask for instructions on setting the laptop to use the Nvidia GPU (not Intel) with LR and PS. This should allow you to calibrate the monitor using the preferred Nvida GPU with your Spyder created display profile.

                                        • 17. Re: Lightroom brightens screen but not Photoshop
                                          D Fosse Adobe Community Professional & MVP

                                          I suspect this is just hard-wired laptop behavior, designed to "help" you. You think you've turned it off, but then it just turns itself back on, because it's designed to be really helpful. This is why I don't work with laptops. I did once take a Sony Vaio on the road, and it did this too. I could never figure it out.

                                           

                                          My best advice is to skip the two profile policy, usually that's more visual and cognitive confusion than any real help. Try to keep room lighting as consistent as possible instead. Turn on the room lighting after dark, shield as much as possible during the day.

                                           

                                          Yes, I know this is a laptop that is supposed to be hauled around, but that's the price you pay.

                                           

                                          You can do this (several profiles for changing conditions) with a high-end hardware calibrated desktop monitor such as an Eizo or NEC, but once you start loading calibration tables into the video card it gets messy and unworkable. And on a laptop with dual video cards - forget it.

                                          • 18. Re: Lightroom brightens screen but not Photoshop
                                            trshaner Adobe Community Professional & MVP

                                            I totally agree, unfortunately something else is causing

                                             

                                             

                                            • 19. Re: Lightroom brightens screen but not Photoshop
                                              D Fosse Adobe Community Professional & MVP

                                              What if brightness is knocked down in the Spyder software, as part of the calibration? You shouldn't do that, of course, as it eats up bit depth in the video signal. But you can.

                                               

                                              Then it would be loaded into the video card along with the rest of the calibration parameters. Only - which video card?

                                               

                                              I think there are just too many variables in this whole equation. But to really break it down, the calibration tables, as loaded into the video pipeline, seems to be where things get out of control. Not the profiles as such (the profiles don't do anything).

                                              • 20. Re: Lightroom brightens screen but not Photoshop
                                                mbeardtoo Level 1

                                                Thanks for sticking with it trshaner.

                                                 

                                                Here is the complete Lightroom system info this time for you:

                                                 

                                                Lightroom version: CC 2015.10 [ 1111918 ]
                                                License: Creative Cloud
                                                Operating system: Windows 10
                                                Version: 10.0
                                                Application architecture: x64
                                                System architecture: x64
                                                Logical processor count: 4
                                                Processor speed: 2.7 GHz
                                                Built-in memory: 8139.8 MB
                                                Real memory available to Lightroom: 8139.8 MB
                                                Real memory used by Lightroom: 317.6 MB (3.9%)
                                                Virtual memory used by Lightroom: 415.3 MB
                                                GDI objects count: 364
                                                USER objects count: 1422
                                                Process handles count: 1124
                                                Memory cache size: 14.6MB / 1778.9MB (0.8%)
                                                Maximum thread count used by Camera Raw: 4
                                                Camera Raw SIMD optimization: SSE2,AVX
                                                Camera Raw virtual memory: 8MB / 4069MB (0%)
                                                System DPI setting: 96 DPI
                                                Desktop composition enabled: Yes
                                                Displays: 1) 1366x768, 2) 1366x768
                                                Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

                                                Graphics Processor Info:
                                                GeForce GT 520M/PCIe/SSE2

                                                Check OpenGL support: Passed
                                                Vendor: NVIDIA Corporation
                                                Version: 3.3.0 NVIDIA 381.65
                                                Renderer: GeForce GT 520M/PCIe/SSE2
                                                LanguageVersion: 3.30 NVIDIA via Cg compiler


                                                Application folder: C:\Program Files\Adobe\Adobe Lightroom
                                                Library Path: C:\Users\Mike\Pictures\2016\2016.lrcat
                                                Settings Folder: C:\Users\Mike\AppData\Roaming\Adobe\Lightroom

                                                Installed Plugins:
                                                1) AdobeStock
                                                2) Canon Tether Plugin
                                                3) Facebook
                                                4) Flickr
                                                5) HDR Efex Pro 2
                                                6) Leica Tether Plugin
                                                7) Nikon Tether Plugin

                                                Config.lua flags: None

                                                Adapter #1: Vendor : 10de
                                                Device : 1050
                                                Subsystem : 5221028
                                                Revision : a1
                                                Video Memory : 979
                                                Adapter #2: Vendor : 10de
                                                Device : 1050
                                                Subsystem : 5221028
                                                Revision : a1
                                                Video Memory : 3d3
                                                Adapter #3: Vendor : 1414
                                                Device : 8c
                                                Subsystem : 0
                                                Revision : 0
                                                Video Memory : 3d3
                                                AudioDeviceIOBlockSize: 1024
                                                AudioDeviceName: Speakers (Realtek High Definition Audio)
                                                AudioDeviceNumberOfChannels: 2
                                                AudioDeviceSampleRate: 48000
                                                Build: LR5x8
                                                Direct2DEnabled: false
                                                GL_ACCUM_ALPHA_BITS: 16
                                                GL_ACCUM_BLUE_BITS: 16
                                                GL_ACCUM_GREEN_BITS: 16
                                                GL_ACCUM_RED_BITS: 16
                                                GL_ALPHA_BITS: 0
                                                GL_BLUE_BITS: 8
                                                GL_DEPTH_BITS: 24
                                                GL_GREEN_BITS: 8
                                                GL_MAX_3D_TEXTURE_SIZE: 2048
                                                GL_MAX_TEXTURE_SIZE: 16384
                                                GL_MAX_TEXTURE_UNITS: 4
                                                GL_MAX_VIEWPORT_DIMS: 16384,16384
                                                GL_RED_BITS: 8
                                                GL_RENDERER: GeForce GT 520M/PCIe/SSE2
                                                GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
                                                GL_STENCIL_BITS: 8
                                                GL_VENDOR: NVIDIA Corporation
                                                GL_VERSION: 4.5.0 NVIDIA 381.65
                                                GPUDeviceEnabled: false
                                                OGLEnabled: true
                                                GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

                                                • 21. Re: Lightroom brightens screen but not Photoshop
                                                  mbeardtoo Level 1

                                                  And the entire Photoshop System Info.

                                                   

                                                  Adobe Photoshop Version: 2015.1.2 20160113.r.355 2016/01/13:23:59:59 CL 1059143  x64
                                                  Operating System: Windows 10 64-bit
                                                  Version: 10 or greater
                                                  System architecture: Intel CPU Family:6, Model:10, Stepping:7 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, AVX, HyperThreading
                                                  Physical processor count: 2
                                                  Logical processor count: 4
                                                  Processor speed: 2794 MHz
                                                  Built-in memory: 8140 MB
                                                  Free memory: 3267 MB
                                                  Memory available to Photoshop: 7009 MB
                                                  Memory used by Photoshop: 70 %
                                                  Modifier Palette: Enabled.
                                                  Design Space: Disabled.
                                                  Artboards: Enabled.
                                                  3D Multitone Printing: Disabled.
                                                  Highbeam: Enabled.
                                                  Image tile size: 128K
                                                  Image cache levels: 4
                                                  Font Preview: Medium
                                                  TextComposer: Latin
                                                  Display: 1
                                                  Display Bounds: top=0, left=0, bottom=768, right=1366
                                                  Display: 2
                                                  Display Bounds: top=0, left=-1366, bottom=768, right=0
                                                  OpenGL Drawing: Enabled.
                                                  OpenGL Allow Old GPUs: Not Detected.
                                                  OpenGL Drawing Mode: Advanced
                                                  OpenGL Allow Normal Mode: True.
                                                  OpenGL Allow Advanced Mode: True.
                                                  AIFCoreInitialized=1
                                                  AIFOGLInitialized=1
                                                  OGLContextCreated=1
                                                  NumGLGPUs=1
                                                  NumCLGPUs=1
                                                  glgpu[0].GLVersion="3.0"
                                                  glgpu[0].IsIntegratedGLGPU=0
                                                  glgpu[0].GLMemoryMB=979
                                                  glgpu[0].GLName="Intel(R) HD Graphics 3000"
                                                  glgpu[0].GLVendor="NVIDIA Corporation"
                                                  glgpu[0].GLVendorID=32902
                                                  glgpu[0].GLDriverVersion="?"
                                                  glgpu[0].GLRectTextureSize=16384
                                                  glgpu[0].GLRenderer="GeForce GT 520M/PCIe/SSE2"
                                                  glgpu[0].GLRendererID=294
                                                  glgpu[0].HasGLNPOTSupport=1
                                                  glgpu[0].GLDriver="?"
                                                  glgpu[0].GLDriverDate="?"
                                                  glgpu[0].CanCompileProgramGLSL=1
                                                  glgpu[0].GLFrameBufferOK=1
                                                  glgpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.50 NVIDIA"
                                                  glgpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[6553 6]
                                                  glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
                                                  glgpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
                                                  glgpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
                                                  glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
                                                  glgpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
                                                  glgpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
                                                  glgpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[4096]
                                                  glgpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
                                                  glgpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
                                                  glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
                                                  glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
                                                  glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
                                                  glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
                                                  glgpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
                                                  glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
                                                  glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
                                                  glgpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
                                                  glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
                                                  glgpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
                                                  clgpu[0].CLPlatformVersion="1.2"
                                                  clgpu[0].CLDeviceVersion="1.1 CUDA"
                                                  clgpu[0].IsIntegratedCLGPU=0
                                                  clgpu[0].CLMemoryMB=1024
                                                  clgpu[0].CLName="GeForce GT 520M"
                                                  clgpu[0].CLVendor="NVIDIA Corporation"
                                                  clgpu[0].CLVendorID=4318
                                                  clgpu[0].CLDriverVersion="381.65"
                                                  clgpu[0].CUDASupported=1
                                                  clgpu[0].CUDAVersion="8.0.0"
                                                  clgpu[0].CLBandwidth=1.16062e+010
                                                  clgpu[0].CLCompute=40.6312
                                                  License Type: Subscription
                                                  Serial number: 96040634731043487261
                                                  Application folder: C:\Program Files\Adobe\Adobe Photoshop CC 2015\
                                                  Temporary file path: C:\Users\Mike\AppData\Local\Temp\
                                                  Photoshop scratch has async I/O enabled
                                                  Scratch volume(s):
                                                    Startup, 685.3G, 111.4G free
                                                  Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2015\Required\Plug-Ins\
                                                  Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2015\Plug-ins\

                                                  Installed components:
                                                     A3DLIBS.dll   A3DLIB Dynamic Link Library   9.2.0.112  
                                                     ACE.dll   ACE 2015/09/09-18:52:48   79.567158   79.567158
                                                     AdbePM.dll   PatchMatch 0000/00/00-00:00:00   1.   1.
                                                     AdobeLinguistic.dll   Adobe Linguisitc Library   9.0.0  
                                                     AdobeOwl.dll   Adobe Owl   5.2.9  
                                                     AdobePDFL.dll   PDFL 2015/09/12-01:10:45   79.156620   79.156620
                                                     AdobePIP.dll   Adobe Product Improvement Program   7.3.1.70  
                                                     AdobeSVGAGM.dll   AdobeSVGAGM   79.566705   79.566705
                                                     AdobeXMP.dll   Adobe XMP Core 2015/09/10-01:10:20   79.158325   79.158325
                                                     AdobeXMPFiles.dll   Adobe XMP Files 2015/09/10-01:10:20   79.158325   79.158325
                                                     AdobeXMPScript.dll   Adobe XMP Script 2015/09/10-01:10:20   79.158325   79.158325
                                                     adobe_caps.dll   Adobe CAPS   9,0,0,28  
                                                     AGM.dll   AGM 2015/09/09-18:52:48   79.567158   79.567158
                                                     ahclient.dll    AdobeHelp Dynamic Link Library   2.0.0.2  
                                                     AIDE.dll   AIDE 2015/10/15-11:58:31   79.568000   79.568000
                                                     amtlib.dll   AMTLib (64 Bit)   9.0.0.89BuildVersion: 9.0; BuildDate: Tue Aug 25 2015 7:30:38)   1.000000
                                                     ARE.dll   ARE 2015/09/09-18:52:48   79.567158   79.567158
                                                     AXE8SharedExpat.dll   AXE8SharedExpat 2015/03/13-23:40:54   79.562390   79.562390
                                                     AXEDOMCore.dll   AXEDOMCore 2015/03/13-23:40:54   79.562390   79.562390
                                                     Bib.dll   BIB 2015/09/09-18:52:48   79.567158   79.567158
                                                     BIBUtils.dll   BIBUtils 2015/09/09-18:52:48   79.567158   79.567158
                                                     boost_date_time.dll   photoshopdva   8.0.0  
                                                     boost_signals.dll   photoshopdva   8.0.0  
                                                     boost_system.dll   photoshopdva   8.0.0  
                                                     boost_threads.dll   photoshopdva   8.0.0  
                                                     cg.dll   NVIDIA Cg Runtime   3.0.00007  
                                                     cgGL.dll   NVIDIA Cg Runtime   3.0.00007  
                                                     CIT.dll   Adobe CIT   2.3.7.33275   2.3.7.33275
                                                     CITThreading.dll   Adobe CITThreading   2.3.7.33275   2.3.7.33275
                                                     CoolType.dll   CoolType 2015/09/09-18:52:48   79.567158   79.567158
                                                     dnssd.dll   Bonjour   3,0,0,2  
                                                     dvaaudiodevice.dll   photoshopdva   8.0.0  
                                                     dvacore.dll   photoshopdva   8.0.0  
                                                     dvamarshal.dll   photoshopdva   8.0.0  
                                                     dvamediatypes.dll   photoshopdva   8.0.0  
                                                     dvametadata.dll   photoshopdva   8.0.0  
                                                     dvametadataapi.dll   photoshopdva   8.0.0  
                                                     dvametadataui.dll   photoshopdva   8.0.0  
                                                     dvaplayer.dll   photoshopdva   8.0.0  
                                                     dvatransport.dll   photoshopdva   8.0.0  
                                                     dvaui.dll   photoshopdva   8.0.0  
                                                     dvaunittesting.dll   photoshopdva   8.0.0  
                                                     dynamiclink.dll   photoshopdva   8.0.0  
                                                     ExtendScript.dll   ExtendScript 2015/04/17-16:55:22   80.1017022   80.1017022
                                                     icucnv40.dll   International Components for Unicode 2014/10/31-16:52:45    Build gtlib_6.0.21339  
                                                     icudt40.dll   International Components for Unicode 2014/10/31-16:52:45    Build gtlib_6.0.21339  
                                                     icuuc40.dll   International Components for Unicode 2014/10/31-16:52:45    Build gtlib_6.0.21339  
                                                     igestep30.dll   IGES Reader   9.3.0.113  
                                                     imslib.dll   IMSLib DLL   9.0.1.14  
                                                     JP2KLib.dll   JP2KLib 2015/08/14-01:13:58   79.258941   79.258941
                                                     libifcoremd.dll   Intel(r) Visual Fortran Compiler   10.0 (Update A)  
                                                     libiomp5md.dll   Intel(R) OpenMP* Runtime Library   5.0  
                                                     libmmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0  
                                                     LogSession.dll   LogSession   7.3.1.70  
                                                     manta.dll   Manta   1.   1.
                                                     mediacoreif.dll   photoshopdva   8.0.0  
                                                     MPS.dll   MPS 2015/08/14-01:13:58   79.566687   79.566687
                                                     pdfsettings.dll   Adobe PDFSettings   1.04  
                                                     Photoshop.dll   Adobe Photoshop CC 2015   16.1.2  
                                                     Plugin.dll   Adobe Photoshop CC 2015   16.1.2  
                                                     PlugPlugExternalObject.dll   Adobe(R) CEP PlugPlugExternalObject Standard Dll (64 bit)   6.1.0  
                                                     PlugPlugOwl.dll   Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit)   6.1.0.164  
                                                     PSArt.dll   Adobe Photoshop CC 2015   16.1.2  
                                                     PSViews.dll   Adobe Photoshop CC 2015   16.1.2  
                                                     SCCore.dll   ScCore 2015/04/17-16:55:22   80.1017022   80.1017022
                                                     SVGRE.dll   SVGRE   79.566690   79.566690
                                                     svml_dispmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0  
                                                     tbb.dll   Intel(R) Threading Building Blocks for Windows   4, 3, 2015, 0408  
                                                     tbbmalloc.dll   Intel(R) Threading Building Blocks for Windows   4, 3, 2015, 0408  
                                                     TfFontMgr.dll   FontMgr   9.3.0.113  
                                                     TfKernel.dll   Kernel   9.3.0.113  
                                                     TFKGEOM.dll   Kernel Geom   9.3.0.113  
                                                     TFUGEOM.dll   Adobe, UGeom©   9.3.0.113  
                                                     updaternotifications.dll   Adobe Updater Notifications Library   9.0.0.15 (BuildVersion: 1.0; BuildDate: BUILDDATETIME)   9.0.0.15
                                                     VulcanControl.dll   Vulcan Application Control Library   5.2.0.35  
                                                     VulcanMessage5.dll   Vulcan Message Library   5.2.0.35  
                                                     WRServices.dll   WRServices Fri Jul 31 2015 07:50:10   Build 0.21834   0.21834
                                                     wu3d.dll   U3D Writer   9.3.0.113  


                                                  Required plug-ins:

                                                     3D Studio 16.1.2 (2015.1.2 x001 x003)
                                                     Accented Edges 16.1.2
                                                     Adaptive Wide Angle 16.1.2
                                                     Angled Strokes 16.1.2
                                                     Average 16.1.2 (2015.1.2 x001 x003)
                                                     Bas Relief 16.1.2
                                                     BMP 16.1.2
                                                     Camera Raw 9.10
                                                     Camera Raw Filter 9.10
                                                     Chalk & Charcoal 16.1.2
                                                     Charcoal 16.1.2
                                                     Chrome 16.1.2
                                                     Cineon 16.1.2 (2015.1.2 x001 x003)
                                                     Clouds 16.1.2 (2015.1.2 x001 x003)
                                                     Collada 16.1.2 (2015.1.2 x001 x003)
                                                     Color Halftone 16.1.2
                                                     Colored Pencil 16.1.2
                                                     CompuServe GIF 16.1.2
                                                     Conté Crayon 16.1.2
                                                     Craquelure 16.1.2
                                                     Crop and Straighten Photos 16.1.2 (2015.1.2 x001 x003)
                                                     Crop and Straighten Photos Filter 16.1.2
                                                     Crosshatch 16.1.2
                                                     Crystallize 16.1.2
                                                     Cutout 16.1.2
                                                     Dark Strokes 16.1.2
                                                     De-Interlace 16.1.2
                                                     Dicom 16.1.2
                                                     Difference Clouds 16.1.2 (2015.1.2 x001 x003)
                                                     Diffuse Glow 16.1.2
                                                     Displace 16.1.2
                                                     Dry Brush 16.1.2
                                                     Eazel Acquire 16.1.2 (2015.1.2 x001 x003)
                                                     Entropy 16.1.2 (2015.1.2 x001 x003)
                                                     Export Color Lookup Tables NO VERSION
                                                     Extrude 16.1.2
                                                     FastCore Routines 16.1.2 (2015.1.2 x001 x003)
                                                     Fibers 16.1.2
                                                     Film Grain 16.1.2
                                                     Filter Gallery 16.1.2
                                                     Flash 3D 16.1.2 (2015.1.2 x001 x003)
                                                     Fresco 16.1.2
                                                     Glass 16.1.2
                                                     Glowing Edges 16.1.2
                                                     Google Earth 4 16.1.2 (2015.1.2 x001 x003)
                                                     Grain 16.1.2
                                                     Graphic Pen 16.1.2
                                                     Halftone Pattern 16.1.2
                                                     HDRMergeUI 16.1.2
                                                     HSB/HSL 16.1.2
                                                     IFF Format 16.1.2
                                                     IGES 16.1.2 (2015.1.2 x001 x003)
                                                     Ink Outlines 16.1.2
                                                     JPEG 2000 16.1.2
                                                     Kurtosis 16.1.2 (2015.1.2 x001 x003)
                                                     Lens Blur 16.1.2
                                                     Lens Correction 16.1.2
                                                     Lens Flare 16.1.2
                                                     Liquify 16.1.2
                                                     Matlab Operation 16.1.2 (2015.1.2 x001 x003)
                                                     Maximum 16.1.2 (2015.1.2 x001 x003)
                                                     Mean 16.1.2 (2015.1.2 x001 x003)
                                                     Measurement Core 16.1.2 (2015.1.2 x001 x003)
                                                     Median 16.1.2 (2015.1.2 x001 x003)
                                                     Mezzotint 16.1.2
                                                     Minimum 16.1.2 (2015.1.2 x001 x003)
                                                     MMXCore Routines 16.1.2 (2015.1.2 x001 x003)
                                                     Mosaic Tiles 16.1.2
                                                     Multiprocessor Support 16.1.2 (2015.1.2 x001 x003)
                                                     Neon Glow 16.1.2
                                                     Note Paper 16.1.2
                                                     NTSC Colors 16.1.2 (2015.1.2 x001 x003)
                                                     Ocean Ripple 16.1.2
                                                     OpenEXR 16.1.2
                                                     Paint Daubs 16.1.2
                                                     Palette Knife 16.1.2
                                                     Patchwork 16.1.2
                                                     Paths to Illustrator 16.1.2
                                                     PCX 16.1.2 (2015.1.2 x001 x003)
                                                     Photocopy 16.1.2
                                                     Photoshop 3D Engine 16.1.2 (2015.1.2 x001 x003)
                                                     Photoshop Touch 14.0
                                                     Picture Package Filter 16.1.2 (2015.1.2 x001 x003)
                                                     Pinch 16.1.2
                                                     Pixar 16.1.2 (2015.1.2 x001 x003)
                                                     Plaster 16.1.2
                                                     Plastic Wrap 16.1.2
                                                     PLY 16.1.2 (2015.1.2 x001 x003)
                                                     PNG 16.1.2
                                                     Pointillize 16.1.2
                                                     Polar Coordinates 16.1.2
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                                                  Extensions:

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                                                     Libraries  2.3.1050
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                                                  Installed TWAIN devices: NONE

                                                  • 22. Re: Lightroom brightens screen but not Photoshop
                                                    mbeardtoo Level 1

                                                    Welcome to the puzzle @D Fosse, thanks for your input.

                                                    • 23. Re: Lightroom brightens screen but not Photoshop
                                                      trshaner Adobe Community Professional & MVP

                                                      This is a bit of a puzzle.

                                                       

                                                      Latest System Info

                                                      LR

                                                      Graphics Processor Info:
                                                      GeForce GT 520M/PCIe/SSE2

                                                      Check OpenGL support: Passed

                                                      Vendor: NVIDIA Corporation

                                                      Version: 3.3.0 NVIDIA 381.65

                                                      Renderer: GeForce GT 520M/PCIe/SSE2

                                                       

                                                      PS

                                                      glgpu[0].GLName="Intel(R) HD Graphics 3000"

                                                      glgpu[0].GLVendor="NVIDIA Corporation"

                                                      glgpu[0].GLVendorID=32902

                                                      glgpu[0].GLDriverVersion="?"

                                                      glgpu[0].GLRectTextureSize=16384

                                                      glgpu[0].GLRenderer="GeForce GT 520M/PCIe/SSE2"

                                                       

                                                      System Info in Reply #14

                                                      Lightroom:

                                                      Graphics Processor Info:
                                                      GeForce GT 520M/PCIe/SSE2

                                                      Check OpenGL support: Passed
                                                      Vendor: NVIDIA Corporation
                                                      Version: 3.3.0 NVIDIA 381.65
                                                      Renderer: GeForce GT 520M/PCIe/SSE2
                                                      LanguageVersion: 3.30 NVIDIA via Cg compiler

                                                       

                                                      Photoshop

                                                      glgpu[0].GLName="Intel(R) HD Graphics 3000"

                                                      glgpu[0].GLVendor="Intel"

                                                      glgpu[0].GLVendorID=32902

                                                      glgpu[0].GLDriverVersion="9.17.10.4459"

                                                      glgpu[0].GLRectTextureSize=8192

                                                      glgpu[0].GLRenderer="Intel(R) HD Graphics 3000"

                                                       

                                                      Both LR and PS are now using the GeForce GT 520M GPU, but Windows Color Management is only allowing you to assign display profiles to the Intel HD Graphics 3000 integrated GPU. In your reply #14 LR is using the GeForce GT 520M and Photoshop is using the Intel HD Graphics 3000 integrated GPU. This may explain why PS and LR previously had different brightness levels, but what about now? Are you still seeing different brightness levels with both LR and PS using the GeForce GT 520M?

                                                       

                                                      I suggest contacting the laptop manufacturer and/or Datacolor to find a workaround. You need a solution for calibrating and assigning the display profile in Windows System Color Management with the preferred GeForce GT 520M GPU used by LR and PS. What exact laptop model are you using?

                                                       

                                                       

                                                      • 24. Re: Lightroom brightens screen but not Photoshop
                                                        mbeardtoo Level 1

                                                        LR still has a different brightness level to PS and the rest of Windows e.g. Picasa, Edge, Desktop etc.  Only LR has the bright and cool appearance, everything else looks like it has been calibrated. Correction edit: actually, everything appears to have the same warm colour temperature, it is just the brightness/contrast that changes with LR.

                                                         

                                                        I have a Dell XPS 14z laptop.

                                                         

                                                        Do you think it is worth asking Adobe if anything has changed within LR that might cause this problem?  I guess they don't monitor these forums?

                                                        • 25. Re: Lightroom brightens screen but not Photoshop
                                                          D Fosse Adobe Community Professional & MVP

                                                          trshaner  wrote

                                                           

                                                          Windows Color Management is only allowing you to assign display profiles to the Intel HD Graphics 3000 integrated GPU

                                                          I think we need to keep apples from oranges here.

                                                           

                                                          The profile isn't assigned to any video card. It's loaded by the application. The application converts to the monitor color space and sends the data on their way.

                                                           

                                                          The calibration tables - which is not the same thing as the profile! - are assigned to the video card. And here it matters which one. Loading video card LUTs is the business of the operating system. The application is entirely unaware of video card LUTs, in other words, calibration is not part of the color management chain.

                                                           

                                                          ---

                                                           

                                                          However, there is one complicating factor: OpenGL. When this is enabled, the application outsources the display profile conversion to the video card. So that again brings up the question: which one?

                                                           

                                                          Maybe it's already covered, but did the OP try to disable OpenGL entirely in both applications?

                                                           

                                                          All in all, this dual video card thing is a mess waiting to happen. This is why Adobe warns against it. Add to the mix two different profiles, each with a corresponding calibration that needs to be loaded by the OS...I don't think it's any mystery why it fails.

                                                          • 26. Re: Lightroom brightens screen but not Photoshop
                                                            mbeardtoo Level 1

                                                            Thanks for explaining the technicalities @D Fosse.  To be honest it is still over my head because the Spyder software speaks of calibration and then offers to save a profile, which then appears in the Windows Colour management dialogues rather than within an application (unless you count soft proofing).  Maybe in future I should refer to Spyder profile creation rather than calibration.  I have  become confused over whether these profiles are Spyder created or somehow Windows created.

                                                             

                                                            One thing that may be of interest is that the Spyder software causes the screen to brighten as well.

                                                             

                                                            I have not tried turning off OpenGL yet.

                                                             

                                                            To do a test that brings everything down to its simplest level, how about I do all that I can to turn off the NVIDIA GPU rather than trying to force the system to use it.  Also turn off any ambient light adaption that I can find.  And finally turn off OpenGL.  Having a fairly old computer, low end GPUs and a small screen, my preference would be to use the integrated Intel GPU anyway: https://petapixel.com/2015/05/08/why-your-lightroom-cc-may-actually-be-slower-with-the-new -gpu-acceleration/    GPU notes for Lightroom CC (2015)

                                                            • 27. Re: Lightroom brightens screen but not Photoshop
                                                              trshaner Adobe Community Professional & MVP

                                                              https://forums.adobe.com/people/D+Fosse  wrote

                                                              All in all, this dual video card thing is a mess waiting to happen. This is why Adobe warns against it. Add to the mix two different profiles, each with a corresponding calibration that needs to be loaded by the OS...I don't think it's any mystery why it fails.

                                                              Which is why I suggest at this point the OP contact the laptop manufacturer Dell and/or Datacolor (Spyder manufacturer). Since most all laptops built in the last five years laptops use dual GPUs (Intel/Nivida, Intel/AMD) they must have a solution. That said these solutions may only work with certain model laptops and may require an OEM specific graphics driver and/or firmware update.

                                                               

                                                              https://forums.adobe.com/people/D+Fosse  wrote

                                                               

                                                              trshaner   wrote

                                                               

                                                              Windows Color Management is only allowing you to assign display profiles to the Intel HD Graphics 3000 integrated GPU

                                                              I think we need to keep apples from oranges here.

                                                               

                                                              The profile isn't assigned to any video card. It's loaded by the application. The application converts to the monitor color space and sends the data on their way.

                                                              We're on the same page. What I meant by assign is the ability to "choose" the system display profile in Windows Color Management. On the OP's laptop the GeForce GT 520M GPU isn't even listed in the drop down 'Device' list. There's no way to view the system display profile being used....let alone change it! So yes way too many variables not to mention the latest Windows 10 Creators Update that appears to be causing issues with Color Management and system performance. A quick search on the Web shows an application titled 'Dell Premier Color' is installed on this laptop is used to change display profiles and was also broken by Windows 10 Anniversary Update. Yet another variable!

                                                               

                                                              In fact this whole issue may have started for the OP after one of the major Windows Updates (Anniversary, Creators).

                                                               

                                                              1 person found this helpful
                                                              • 28. Re: Lightroom brightens screen but not Photoshop
                                                                D Fosse Adobe Community Professional & MVP
                                                                To be honest it is still over my head because the Spyder software speaks of calibration and then offers to save a profile

                                                                 

                                                                Actually it's not as difficult as it seems, there's just some confusing terminology.

                                                                 

                                                                The profile is a standard icc profile. It's just a description, it doesn't do anything. The application uses it in a standard profile conversion under the hood, and the result of that conversion fed to the display pipeline. It's just like any other profile conversion.

                                                                 

                                                                The calibration is a direct modification of the display's response. This is supposed to be global and affect everything, so if it can't be fed directly to the monitor itself, the next best thing is to have the video card do it. The calibrator installs a little helper app to do this (I was a little inaccurate in saying the OS does it, but I wanted to separate it from the application).

                                                                 

                                                                The reason we have both is that they fill different functions. The profile is a description of the monitor in that calibrated state.

                                                                 

                                                                Now, the confusion mainly arises because the calibration is usually stored within the profile - just for convenience. One is based on the other, so they need to follow each other and be operational at the same time.

                                                                • 29. Re: Lightroom brightens screen but not Photoshop
                                                                  D Fosse Adobe Community Professional & MVP

                                                                  trshaner  wrote

                                                                   

                                                                  We're on the same page.

                                                                   

                                                                  an application titled 'Dell Premier Color' is installed on this laptop is used to change display profiles

                                                                  I know we are, I know you know this. I just think we need to be very accurate in the terms used. It's easy enough to get confused by all this.

                                                                   

                                                                  The Dell Premier Color app may in fact cause no less than two conflicts and be a problem here. It may change the default profile and thus conflict with Windows' own color management dialog. In addition, it may conflict with the helper app installed by the Spyder software, used to switch the calibration tables loaded into the video card(s?).

                                                                   

                                                                  This is again an example of all the "helpful" junkware installed on laptops. I would just kill this ASAP! It can probably be disabled from startup in msconfig.

                                                                  • 30. Re: Lightroom brightens screen but not Photoshop
                                                                    mbeardtoo Level 1

                                                                    That the problem was caused by a software update certainly adds up.

                                                                     

                                                                    I've not been able to find 'Dell Premier Color' on my computer, and my own quick google has not connected it to this model of Dell laptop.  Can you please provide a link?

                                                                    • 31. Re: Lightroom brightens screen but not Photoshop
                                                                      mbeardtoo Level 1

                                                                      While poking around for 'Dell Premier Color' I found lurking in the System Tray that may also be causing conflict?

                                                                       

                                                                      Capture5.PNG

                                                                       

                                                                      There is also the option of loading a calibration, which seems to load whichever profile is currently selected in Windows Color Management/Advanced Display Settings.  I also found a forum post that confirmed this behaviour, and that this was the cause of the delayed correction of colours upon logging into Windows, but opinions varied about removing Datacolor from startup.

                                                                      • 32. Re: Lightroom brightens screen but not Photoshop
                                                                        D Fosse Adobe Community Professional & MVP

                                                                        The Spyder Utility is OK. That's the one that is supposed to load the calibration.

                                                                         

                                                                        Note that it says "the calibration data from the profile". That's not the profile itself, just the tables that are stored within the profile. So this is fine - although a little unfortunate and confusing wording. I think they should just leave the word profile out of it, because the profile itself is not involved here. In this context it's just a container for the calibration data.

                                                                        • 33. Re: Lightroom brightens screen but not Photoshop
                                                                          trshaner Adobe Community Professional & MVP

                                                                          The 'Dell Premier Color' was apparently introduced in the later Dell XPS 15 series with UHD displays. So not an issue.

                                                                           

                                                                          It looks like the Spyder LUT Loader is working correctly and you should see a similar log when launching PS. The most likely suspect causing the brightness difference between LR and PS is a LR incompatible display profile. Create a new calibration profile using the 'Expert' or Advanced mode of the Spyder software. There should be a setting for ICC Version type, which should be set to 2 and not 4. There should also be a setting for Profile Type Matrix or Lookup Table (LUT), which should be set to Matrix and not LUT. Make sure to close and reopen both LR and PS to load the new profile.

                                                                           

                                                                          If that doesn't resolve the difference I suggest using the Dell automatic driver update utility at the below link. Click on 'Detect Drivers.' There are a number of updates listed including BIOS.

                                                                           

                                                                          Support for XPS 14Z L412Z | Dell US

                                                                          • 34. Re: Lightroom brightens screen but not Photoshop
                                                                            D Fosse Adobe Community Professional & MVP

                                                                            trshaner  wrote

                                                                             

                                                                            The most likely suspect causing the brightness difference between LR and PS is a LR incompatible display profile.

                                                                             

                                                                             

                                                                            Yeah, it usually boils down to that, doesn't it

                                                                            • 35. Re: Lightroom brightens screen but not Photoshop
                                                                              mbeardtoo Level 1

                                                                              No sign of Matrix or Lute options.  This post seems to say that my version of Spyder only does Matrix.

                                                                              http://forum.luminous-landscape.com/index.php?topic=63719.5;wap2

                                                                               

                                                                              Spyder 4.5.9 defaults to ICC Version 2, and Windows Color Management - All Profiles tab gives a version of 2.4.0

                                                                               

                                                                              Not able to detect my BIOS version.  Latest version 2013 and some kind of Dell diagnosis regularly auto runs on the laptop so I probably already have the latest BIOS.  But I will try it anyway.

                                                                              • 36. Re: Lightroom brightens screen but not Photoshop
                                                                                mbeardtoo Level 1

                                                                                Flashing the BIOS has not fixed the problem.

                                                                                 

                                                                                We seem to be focusing on the display profile.  How about returning to the previous version of LR?  If that is possible?  Could also consider undoing Windows updates but I think starting with LR would have the least impact.

                                                                                • 37. Re: Lightroom brightens screen but not Photoshop
                                                                                  trshaner Adobe Community Professional & MVP

                                                                                  As a test you can try assigning the sRGB profile as outlined at the below link. The only thing is we won't know if it is actually being used by LR and PS since Windows Color Management is only showing the Intel GPU. Give it a try anyhow...it's easy!

                                                                                   

                                                                                  https://www.lightroomqueen.com/articles-page/how-do-i-change-my-monitor-profile-to-check-w hether-its-corrupted/

                                                                                  • 38. Re: Lightroom brightens screen but not Photoshop
                                                                                    mbeardtoo Level 1

                                                                                    That's a good idea @trshaner.  Once I had changed the assignment the Datacolor background process refused to load the sRGB profile so I turned Datacolor off and let Windows do it itself.  That appeared to work, in that the display went even darker than my usual setup, but it brightened again when displaying LR.  And it did not brighten with PS.

                                                                                    • 39. Re: Lightroom brightens screen but not Photoshop
                                                                                      trshaner Adobe Community Professional & MVP

                                                                                      When you say, "the display went even darker" I assume you mean the Windows desktop and its apps, which use the integrated Intel GPU. So it appears you are unable to manually assign a profile using Windows Color Management to the Nvidia GeForce GT 520M GPU. At this point we are at an impasse. You will need to contact Dell and/or Datacolor to see if they have a workaround. In the case of Datacolor you need to find out if the exact Spyder software version number you're using is actually creating ICC Version 2 Matrix profiles. Yes, a poster on LULA says it is, but you need to hear it form them. They may also have some other suggestions on "fixing" the issue.

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