12 Replies Latest reply on Apr 30, 2017 9:33 PM by Fendiwhippet

    Starting a new puppet

    Fendiwhippet

      Since this is my first puppet, I want to use a template puppet.  It opens in adobe character. How can I toggle it back in forth to open in photoshop to make the artwork

       

      my own character?  Is that how it works?

       

      Thanks for any help.

        • 1. Re: Starting a new puppet
          KJerryK MVP & Adobe Community Professional

          Did you open a template puppet from the start menu? If so, select it in the project panel and then go to Edit/Edit Original. This will open the puppet in either Photoshop or Illustrator. Then you can do any editing you want. It usually is preferable to first save to a new file, so the original template is still available.

           

          You can also download template files from Character Animator resources online, such as from here

           

          https://forums.adobe.com/docs/DOC-6029?et=watches.email.document_comment#comment-137212

          • 2. Re: Starting a new puppet
            Fendiwhippet Level 1

            Thanks . I got a puppet downloaded into photoshop.  Do you know a good video to watch someone change a template puppet to their own. 

             

            I tried to change the color of the head but it would only recolor which did not look good.  

             

             

            Thanks again.

            • 3. Re: Starting a new puppet
              KJerryK MVP & Adobe Community Professional

              On that link I posted above, there is also available a blank puppet template. You can add your artwork from scratch. Look under the Additional Puppet Resources heading for the "Blank Template" link, click that and then download.

               

              I haven't seen a tutorial showing an existing puppet being modified step-by-step. But there are a lot of tutorials on Character Animator Tutorial Videos  Two of them are "Making Your First Character" and "Building a Puppet from Scratch" that might help.

               

              It also of course depends on how familiar you are with Photoshop.

              • 4. Re: Starting a new puppet
                KJerryK MVP & Adobe Community Professional

                Another thing to consider is you can use just part of an existing puppet in your new puppet. For instance, you can drag the mouth group from an existing puppet to a new puppet and not have to make all the new mouth shapes, or the eyes, etc.

                • 5. Re: Starting a new puppet
                  Fendiwhippet Level 1

                  Thanks KJerryK,   I'm trying to get familiar with what my options are. I' m fairly familiar with photoshop but mostly dealing with photos and not creating a puppet. 

                   

                  So far though, if you can't change the color of the puppet head then each element would need to be recreated but the folders would be organized.  I am hoping to use a template for my first one.

                   

                  I will check out your information before I continue.   Thanks--Looking forward to getting started.

                  • 6. Re: Starting a new puppet
                    KJerryK MVP & Adobe Community Professional

                    I didn't mean to give the impression that the existing puppet head can't be changed. Which template were you trying?

                    • 7. Re: Starting a new puppet
                      Fendiwhippet Level 1

                      Hi K Jerry,

                       

                      I have been watching a lot of videos and this is my first day attempting to make changes.

                       

                      1st-- I would like to work with Rameriz but when I download this puppet it goes right into Ch and I don't know how to transfer him to photoshop.

                       

                      2nd--I have Wilk in photoshop ( he opens right in) .  My first objective was to change the green circle ( head) to yellow. I thought that would be easy.  But then I noticed I can't recolor the eyelids either so I would have to make all new ones. 

                       

                      Thanks for helping out.

                      • 8. Re: Starting a new puppet
                        KJerryK MVP & Adobe Community Professional

                        You have to select the appropriate layers first, and then do the color (or any other) editing

                         

                        Ramirez -- In Ch select Ramirez puppet in the project panel. Then click Edit/Edit Original. This will open Ramirez in Photoshop. In Ps I  selected the headbg layer in the right quarter group, selected a red color, then used the paint bucket tool to get

                         

                        Ramirez.png

                         

                        Wilk -- Opens in Illustrator. I don't use Ai much -- but I chose the yellow, selected the bg frontal layer, and then dragged the yellow swatch to the head. That seemed to do it.

                         

                        Wilk.png

                        • 9. Re: Starting a new puppet
                          KJerryK MVP & Adobe Community Professional

                          Oh, I forgot about the lids

                           

                          WilkLids.png

                          • 10. Re: Starting a new puppet
                            Fendiwhippet Level 1

                            Thanks Kjerry,

                             

                            I got the colors changed and my character looked great then I brought him into Ch and he looked fine until the scene. He was a mangled mess. So I'm going to start over.

                             

                            When I changed colors, I added shadows and textures. That was on its own layers but I notice the examples do not have these layers. What do you do with the shadows and texture layers?

                             

                            Thanks for all the tips.

                            • 11. Re: Starting a new puppet
                              KJerryK MVP & Adobe Community Professional

                              The Wilk puppet in Illustrator has a separate layer, called <Path>, for the shadow. As I said, I don't use Ai so can't speak to that. As for Ramirez in Photoshop, it looks like the shadows and textures are in the artwork for each body part. Probably done on separate layers and then merged into one layer for the head, the arms, etc.

                              • 12. Re: Starting a new puppet
                                Fendiwhippet Level 1

                                Today, I spent some time just looking through layers and playing with puppets.  I'm starting to get familiar with the software then I am going to try again.

                                 

                                I'm sure I'll have more questions to come.