3 Replies Latest reply on May 1, 2017 11:45 AM by hotglu

    Where is the 3D render??


      This question was asked but never answered. After rendering in PS CC 2017, the render completes but then the scene immediately pops back to the interactive view. Where is the render?


      Also after activating the ground plane it still does not appear during the render, the background is just transparent. When the render finishes, again, it just reverts to the interactive view. There does not appear to be a render to save.

        • 1. Re: Where is the 3D render??
          Trevor.Dennis Adobe Community Professional

          I am not an expert with Photoshop 3D, but try selecting something other than the Move tool to make the ground plane etc. disappear.  Now this may not be the right way to do it, but if you copy the 3D layer and rasterize the copy, you can save that as a JPG, or turn off the background layer, and save a PNG with transparency.    We'll see if our davescm  can give you a proper answer.

          • 2. Re: Where is the 3D render??
            davescm Adobe Community Professional


            After rendering, then the rendered layer should stay unless you change anything in it. The slightest movement and you will be back to an un-rendered version.


            However , you may be misled if you have the move tool selected. With that tool,  the groundplane grid will re-appear as an overlay on the rendered version. Change to another tool and it will vanish.


            When you say you have "activated the groundplane" can you describe exactly what you have done. Unless you put something solid there (e.g. a flat object) the groundplane is transparent although the panel settings will create shadows and reflections on that transparency.


            These tutorials should help you, they refer to CS6 but most things remain unchanged up to 2017.1 apart from constraints which appear to have been partially removed :






            • 3. Re: Where is the 3D render??
              hotglu Level 1

              Thank you all for your feedback. What you suggest seems to be what I have discovered. I am just accustomed to 3D programs that create a non-volatile render, meaning that render is not part of the build space and does not go away based on anything you do in the build space. I guess I was expecting the render to appear on it's own layer and not be so "delicate" that you could destroy it so easily.


              As to the ground plane, I now realize that it does not render as a plane but as an invisible surface that catches shadows.


              Regarding the documentation, I have looked at that first and discovered that CC 2017 is very different than the documentation available online for CS6. There are missing dialogs and buttons that are referred to in the current docs. Even the offshore chat help said the docs are not updated for the current versions.


              Again, thanks all!