Hey everyone! I'm very excited about the new update with the walk behavior, and about CH getting better and better. Before CH I used the AE plugin called duik, and I miss one thing I had there: bone points where I could parent something to. My plan is to do the full body movement of a character in CH, and then animate the weapons and other objects in AE. It would be amazing if I could just attach things to the hands. Is this possible? Otherwise it's a request for the next update. Thanks for all the support and the activeness on this forum!
Yes I agree - basically full inverse kinematics support would be fantastic and allow for a lot of cool possibilities. Definitely on our list - and the public wish list too: Proper bone/IK rigging | Ideas for Character Animator