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I wish Adobe was working on a Data Base server that integrated to all of this. It would really make my life sweet then. Data is the assets of an application. Those assets can be a name and address or a swf graphic but it is still an asset that has to be intergrated into the applicaiton and updated on the fly. Why has Adobe relied on old Data base typology using Cold Fusion markup to access this information? I think there is a lot of work that should be done in that area to make everything more seamless. Because that is what we are talking about here. Seamless development. This is where Adobe can keep Open Source competition in check. For example, Cold Fusion is being pulled right out from under Adobe. And that would be fine if Adobe still had the seamless developing environment that Opens Source does not provide. If I were Adobe, I would stop the layoffs and move more rapidly on the noted points to increase market position. Catalyst is right on the money in that regards.
I've been wondering about the image optimization in Flash Catalyst too! I personally hate the fact that just because people have more bandwidth these days, designers and developers are starting to disregard file size! Flex already has a pretty large base foot print. Add a bunch of bitmaps to it, and the applications you build will be pretty hefty. Ideally the designer would build it in Illustrator or perhaps Fireworks to maintain lightweight vector graphics.
BUT WHAT HAPPENS WHEN THEY START ADDING FILTERS?
I want Flash Catalyst to approximate the values of the filters for the use as Flash Filters - rather than just creating a bitmap every time. Most of my time, as an interaction designer, is spent recreating crap in Flash as vector buttons with filters similar to what the designer had applied in Photoshop and Illustrator. Lets take advantage of those nifty filters and blend modes Flash 8 introduced!