Hmm, I wouldn't expect the arms (in each view triggered by Head Turner) to disappear. Can you share a link to an exported .puppet file for your puppet (i.e., select the puppet in the Project panel, choose File > Export > Puppet, then save the .puppet file somewhere. Place in Dropbox, Google Drive, etc. for sharing, and either post a link here or via direct message. Thanks.
I think I've got it figured:
The character's head and body are one-in-the-same...think of the Kool-Aid Man or the California Raisins. In the previous iteration, where Head Turner had no issues, the arms were in the "Body" group, below the "Head" group. In this puppet, the arms have to be able to cross in front of the head, so I put them inside the "Head" group. Add the Head Turner behavior, and the arms go away. But I just tried moving the arms into the "+Frontal" group, and they were visible again, and only disappear when the head turns.
So it seems like I just need to put a copy of the arms in each "+...Quarter" and "+...Profile" group, and it should be fixed. Big Photoshop file, but that shouldn't be too much of an issue.
Yeah, that should work.
I just started playing with the program so take the info with a bit of salt lol
I wouldn't put the body group under the head group, I have mine under the main folder (whatever your characters name is)
so it would look something like
- Character name:
I did this so that whatever effects I put to the head, wouldn't affect the body (such as triggering and having things get hidden from "Hide others in group")
But I'm not sure if I understand what your setup is completely. ^^;
Head and Body at the same level is how we typically set up the simpler characters.
Yes, Head and Body at the same level of the hierarchy is how I have it set up. I meant "below" in the sense that the head is visible in front of or on top of the body. But yeah, you're totally correct. The body shouldn't be inside the "Head" folder.