1 Reply Latest reply on May 8, 2017 2:21 PM by oksamurai

    ARMS SPINNING AROUND IN THE NEW WALKING BEHAVIOR in CH

    eliahou ericb76912371

      I HAVE BEEN WORKING WITH THE NEW WALKING BEHAVIOR

      I have been working with the new wonderful walking behavior on a pupette - but cannot overcome a problem regarding the arms. it seems they are moving like spinning in circle all around and wont stay in place...I tried playing with the arm angle an swing button with no success.  what should be the default position in the walk behavior.

      I would be happy to send you the puppet to check. you can have a look on a work I did using Character animator in here:

      HORA - YouTube

      thank you from Tel Aviv. Eric

        • 1. Re: ARMS SPINNING AROUND IN THE NEW WALKING BEHAVIOR in CH
          oksamurai Employee Moderator

          Sure - Could you share here or DM me your .puppet file (File > Export > Puppet) via a shared link on Google Drive, Dropbox, or Creative Cloud to take a closer look?

           

          In a scene, if you press the little X next to a parameter it will reset back to the default one you've set in rig mode.

           

          The crazy arms I've seen from examples are a) not having all Body parts tagged - make sure you have them all for best results, or b) positioning issues if using on a non profile/side view character.