1 person found this helpful
You can do this two ways. I assume you started with a text layer , which you extruded
1. To end up with separate 3D layers
Duplicate the 3D layer.
Select the object in the 3D panel for the duplicated layer
Go to the properties panel and click on Edit Source
This will open a psb file with the text. Change the text to the new text and save.
You now have a new 3D layer identical to the old - but with the new text
Both share the same view so will need to adjust one or both of them so they don't overlap
This makes both visible but they are on independent layers so don't really interact
2. A better way (in my opinion) is to have both sets of letters on the same 3D layer
To do that
Right click on the object in the 3D panel and choose duplicate object
This gives a new model in the same 3D layer - with same properties as the original
Click on the new duplicate model and in the properties panel Edit Source
Change the letters and save
Move the new and old model (in the same 3D space) to place them how you want them - then render
I hope that helps you
Hi, Dave..! First of all, THANKS for taking the time..!
I tried our suggestions, but couldn´t do it right...
In both cases, I made the layer copying... The psb file appeared. I changed the content, but couldn´t see the extrusion or else. I saved it and closed the psb file. Got back to the original psd file, but the new layer didn´t have the extrusion nor the properties of the original one...
Here´s the psd file:
What am I doing wrong..?
Yhanks. Mohit..! I will give it a reading..!
I opened you file and with just the 3D "Layer A selected"
I went to the 3D panel and duplicated the object you had named "TEMINATOR 2 COPY" by right clicking on it and selecting Duplicate objects".
This gave me a new object called TERMINATOR 2 copy 1
I went into the properties panel and clicked on Edit Source. This opened the psb file.
I replaced the words with those from your "judge e d y" layer by dragging that layer across from the main file into the psb and turning off the original layer in the psb
I then closed and saved the psb
This gave me the new words as an object in the original layer
Finally I moved both up so they were above the groundplane and rendered
If you need both to sit on the ground and have shadows directly under them, just move the second object up, bring it forward and scale it to make it the right size as viewed.
Hi, Dave!!! THANKS AGAIN..!!!
But, the result on the letters surface is not the same..!!!! Look at the last picture you sent...
Sorry I missed that.
The issue was caused by the material which unusually only extended over the wording and was transparent elsewhere whereas a material is normally built as a seamless texture.
This meant that the new UV was only filled in the areas covered by the old wording. If it had been seamless it would not have mattered.
No problem it just needs an additional step to build a new texture based on your "New to be extruded layer" and then that texture used with the front inflation and bevel materials in the new word.
Hi, Dave..!! "it just needs an additional step"... Wich step was that..!?!?!?!? jajajaja
Could you please re´send me the file..? THANKS!!!!!!!!!
I deleted your file after doing the above. See if you can follow this , if not I'll do it again and repost.
After taking the steps in post 6, but before rendering.
Highlight the Front Inflation material for the new lettering in the 3D panel.
Now in properties next to Diffuse click on the little folder and , choose New Texture.
Enter the dimensions the same size as your image.
The empty texture will open with a UV map for your new lettering.
From the main document click and drag the layer you marked as "New to be extruded" into the texture and size it so it sits on the UV map of the letters. Then save it.
Go to the bevel material and in properties change it to use the same texture as above.
That is it - you can now render
Like I said if you have trouble with those steps shout out and I will download your file again and repeat the exercise
Hi, Dave..! I finaly did it right!!! THANKS A LOT!!!!!
However, two ideas came to my mind after this "incident":
1) I need to get into PS 3D right now, because I don´t "understand" it...
2) I could do this with your guidance, but I think this hole process envolves too many "specialty features" that should be a lot more easier, more intuitive than the solution you gave me... Something as simple as copy-and-paste...
Photoshop 3D is a bit limited in the controls it gives compared to a full 3D program. But it is there and is handy to use for simple modelling and text extrusions.
I don't see the other 3D programs as being any more intuitive, when starting out in Blender the interface feels like a nightmare!
There are some good tutorials on Photoshop 3D on Lynda.com and for the complete novice the link below gives some basics
Good luck and shout out again if you get stuck