2 Replies Latest reply on May 10, 2017 8:52 PM by chrisn14887705

    Organizing dragger handle movements


      I'm trying to create a dancing character by duplicating dragger handle movements for repeated actions (choreography). The problem is that because you can't move a recorded behavior "clip" (as one might do in Premiere, for instance), as I add more movements and duplicate them, there ends up being a ton of "tracks" making it really difficult to find the clip(s) to duplicate and/or move. Is there a way to make it easier to organize recorded behaviors (if not, I assume it's in the works)? Or maybe there's a more efficient way to make a dancing character?

        • 1. Re: Organizing dragger handle movements
          oksamurai Employee Moderator

          Currently no - the best you can do is twirl stuff up so it becomes a little more manageable. But we currently work a lot more like After Effects than we do Premiere. The only other workaround is to not duplicate and just do the whole performance on a single track - but I can understand why you'd want to duplicate/repeat the same moves.


          This is something we'd like to improve for the future. You'll notice the viseme editor in the latest version is the first time that multiple things can appear on the same track - it's not too hard to imagine this kind of thing happening more in the future with more behaviors.

          • 2. Re: Organizing dragger handle movements
            chrisn14887705 Level 1

            You could record a movement, only make the body parts visible that you're using, export it as a png sequence and import it again to use it as cycle layers. Then you could use keyboard triggers, should be much more organized than duplicating stuff a lot.