1 Reply Latest reply on Oct 7, 2008 2:46 PM by danredman

    Tweening rotation independent of movement

    Grand_Marquis
      So I have a situation where I need an object that's in motion to suddenly start to rotate about halfway through its move. How exactly do I do this? It seems like keyframing locks in the transformation data for EVERYTHING instead of simply what's changing. If that's not the case, I'd love to know the process that allows me to pick transformation elements at will. And If it is the case, then is there a way around this ridiculousness?