4 Replies Latest reply on May 17, 2017 10:28 AM by chrisn14887705

    Recording walk behavior


      Hey guys. I'm trying to record a walk behavior and I really love it how it works. But one thing keeps me from animating:

      When I record my puppet running from the left side of the screen to the right side and play it back it looks okay. But when I play it back another time, the character will run further from the point he ended up the first time. He runs out of the screen. Dragging with the playhead will only make things worse.

      It all sounds very logic to me: Character Animator calculates when the right arrow key is pressed and when not, and then calculates the character running from the point where he is. When I play my performance and pause it half way, the character will still be running because the right arrow key is still calculated as pressed at the point where I stopped.


      Is there a way to fix this? Is this a problem that more people have?