2 Replies Latest reply on May 20, 2017 9:45 AM by garyk1639025

    Bone Tool with Shapes and MCs


      Hi Folks,


      I'm have a character with a 'flour sack' body type, very simple, essentially a blob with a face. To avoid traditional animation, I was hoping to use the bone tool on the body shape to allow the character to lean forward and backward, with the body shape being distorted appropriately by the IK system.


      However, as the face is animated using keyframe caddy to lip sync and change expressions,  it is a movieclip. I find I am unable to connect it to the armature used for the body shape. The face is a movieclip, the body is a shape. Thus, if I animate the body leaning forward, the face does not move with body, and is not linked to the head area in any way…


      Does anybody know of a solution to this?


      I was thinking perhaps having one armature for the body shape on one layer, and an identical armature linking movieclips, including the face, on another layer. But this means manually animating two independent armatures and hoping they appear synchronised…


      Thanks in advance