5 Replies Latest reply on May 22, 2017 1:54 PM by ericsten

    mouth-animation, interpolate keyframes from precomp (with framesToTime) without playing other frames

    deepongi

      Hello there,

       

       

      i am animating a character. In a pre-comp i set 10 different mouthpositions every 25th frame. There are many pixelbased layers from Photoshop which i transformed with puppetpins into every single position (like "O", "AH", laughing, etc.).

      In the main composition i enabled timeremapping at this pre-comp and gave it a slidereffect.

       

      mouth=effect("Slider Control")("Slider")

      framesToTime(mouth*25)


      So i am able to jump to every single mouthposition in the precomp.

      But when i want to interpolate from position 1 to position 4 in my precomp it also animates position 2 and 3, for sure.

       

      When i use hold frames it directly jumps to the wanted frame, but then i am missing the linear interpolation and the animation.

       

      So i am searching for a possibility to interpolate from 1 to 4 by skipping position 2 and 3.

      Any ideas?

      zuständen.jpg

      Range of first 4 shapes/position (Zustand = state)

       

      Hauptkomposition.jpg

      the Precomp in the main comp.