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I'm new to Captivate. I purchased Captivate 2017 a couple weeks back and am trying to jump into the deep end to learn to swim.
I'm trying to create a game, and I want to create a keypad with numbers 0-9. I want to have it set, so that after you hit a number button, that number appears i.e. I hit the button for number 1, number 1 appears, hit 2, the number 2 appears etc. Then, once the proper 4 digit sequence has been added the user hits the submit button to move to the next slide.
The second half of this seems straightforward enough, but the first part I'm scratching my head on.
Any ideas?
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Be careful not to drown... Newbie and starting with a game before you know the basics? Have a look at this article, and see if you have conquered the timeline, quiz and theme?
Challenges for Starters - Captivate blog
Long time ago I created this article, for the present version it would be much easier (I would use shared actions now), but it gives you an idea:
Create a Keypad-Simulation using Advanced Actions - Captivate blog
Where does the number have to appear? If you posted a screenshot of your setup of the slide?
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Hi and thanks for the response!
I have a decent understanding of the basics. I completed the Lynda.com course on essentials. That was an incredible help.
I've attached an image of roughly how I'd like the slide to look. I'd have the keypad to the right and have the code 12345 display to the right of it on the same slide.
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The article I pointed to about the keypad is exactly the same use case.
If you want more explanation about the Advanced Actions dialog box in CP2017:
Advanced Actions Dialog box in Captivate 2017 - Captivate blog
The title of your thread is misleading. It is not as simple as showing an image when clicking on a button at all. That work flow is pretty simple but will not solve the setup of your game:
For a game you have to take into account all situations, example:
Try out this game, it has been totally explained and it uses the new UI of the Advanced Actions dialog box.
Playing a dice game, using While loop - Captivate blog
My apologies for being cynical that an 'Essentials' course will allow you to create the grame, especially since it is NOT explaining at all what the timeline means, what the meaning is of a pausing point vs a pause, which objects are affected by a pausing point/pause etc. That basic knowledge is necessary before you creating interactivity. For a game moreover you need knowledge about variables, the use of advanced and shared actions.