This is a result of crooked filmback and camera zoom settings. Without knowing your exact settings nobody can tell you much. It would be more useful to actually show screenshots.
Thank you so much for taking the time to answer!
Here are screenshots of both AE and C4D - any other required?
I also had an experiment where I didn't import the camera into C4D, just used the 3d object, but the result was the same.
I am by no means an expert on C4D but perhaps the problem is caused because of the way Geolayers is structured? when I did import the camera, (as seen in the screenshot above) I did not see the camera was imported into C4D, just null objects. When I scroll down the timeline, although the frame changes, the coordinates stay the same. I'm sure I'm just looking at the wrong thing.
All this does not explain however, why the problem still existed when I just tracked the file with the 3d tracker (I did not create a video file, just used a precomp of the geolayers comp).
Hope the problem is simpler then that!
Many thanks again.
Hi Mylenium - see above - I mistakenly replied to my own post. Thanks!
Your Cinema 4D project has no real actual camera and that is that. You have to create one and us its information or else AE will simply use the default scene camera with its 35mm stock filmback, which not necessarily will be appropriate for your setup.
Oh ok, I will give this a try this week. Many many thanks for your help! Truly appreciate you taking the time and effort.
I'll let you know if it worked!
Oy... I have no idea how to solve the camera issue. I tried playing with the camera's settings in both softwares but probably doing it wrong!
Here is what I have now:
1. camera settings in AE
2. Camera tracker
3. choosing the comp camera distorts my building
4. just added a camera into the c4d file like you suggested
Hi David C,
Are you still facing this problem? If not, let us know how you solved it. If so, please let us know so we can assist you further.