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> 1 how do you add a drop shadow to a sprite there are two places I need drop
> shadows on buttons I'm trying to create and I can't figure it out.
If you're using D11, you can add a Drop Shadow Filter to your sprite
> 2 Can anyone tell me - In the application I am trying to make buttons that
> some one can type info on an object where can I figure out how to do this
I'm not sure what you're needing here. In general, in order to allow an
end user to type info into your application you'd provide either a #text
or #field sprite (set to editable) or a TextInput Flash component.
> 3 whats the best way to carry information through out the application?
Using a global variable is a commonly used option.
I'm using director mx. it's not the newest version so any help is appreciated.
Also what I was trying to say is on the movie I want button cast members that look like a keyboard. When you press them then they will type whatever letter they pressed example a d button is on there and when they push the d button you see d go on the screen
Wouldn't it be easier to get the users to type in the letters on the keyboard? I understand if you HAVE to do it for design reasons...but people have keyboards for a very good reason!!
essentially, you would have the text sprite = the textinputBox.text
for the drop shadow bit...well, i'd either use flash to make that particular sprite..if it needs to be animated...or else i'd use photoshop or fireworks (or the Gimp, which is free if you don't have the £$ for PS :)) to produce a graphic with a drop shadow filter applied, then import that into director. IMHO unless you have a good working knowledge of DIrector's imaging lingo, i would create all your graphics in an external application.