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1. Re: on KeyUp change sprite and sound
Newsgroup_User May 16, 2008 6:53 PM (in response to Trughead)Try something like:
--
on keyUp me
case _key.keyCode of
32:
sprite(1).member = member("myClipTwo")
sound(1).play([#member: member("mySoundTwo")])
36:
sprite(2).member = ...
sound(2).play([#member: member("...")])
-- other key codes listed as required
end case
end -
2. Re: on KeyUp change sprite and sound
Trughead May 17, 2008 3:20 PM (in response to Trughead)Scuse for that. Thanks for the code.
I moved the question to the lingo section.
Apologies.
Peter

