I am working on a game using HTML5 Canvas in Animate CC.
I want a movie clip's timeline to continuously loop while the main timeline is stopped. In other words, I have a animation of a girl and I want her eyes to blink continuously until the user clicks the "Play" button. Once they hit the Play button, I want the main timeline animation to begin.
I have tried putting a [this.stop();] on frame 1 of the main timeline, but when I test in browser, this stops ALL animation including the movie clip's.
I think you have the movieclip set to be a Graphic.
Thanks that worked. I set it as a movie clip.