At the bottom of the timeline is a horizontal scroller. It's needed to let you scroll around the frames that exist, but does let you go forward up to 800 frames after where frames exist. If you were able to scroll forward to the 16000 limit that is there, you wouldn't have very accurate control over scrolling in the frames that do exist.
I don't think there is a patch, but you can use the scroller to go forward about 25 seconds, add a frame, then be able to go forward another 25 seconds.
Thanks for replying.
The issue isn't so much that I can't scroll past existing frames, it's that the playhead won t move past existing frames.
For example, if there is only one frame in the timeline and I hit Enter to play, it won t move at all. If there are two frames, it'll only play two frames then stop.
From what I remember, I was able to move the playhead past all existing frames.
I hadn't noticed that before. It seems to be the same in Flash Pro CS6, you may be recalling an even older version. So, you click in a later frame cell if you want to add something there, but you can't scrub the playback head to a frame that doesn't exist.
ok thanks haha I must be imagining things