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1. Create multiple casts. These would be the equivalent of folders, in
terms of a metaphor. You can name the casts anything that you like. I
prefer to segregate my members by type. So I may have casts titled
"code", "graphics", "text", etc. The names change based on the needs of
2. Name your members. If you import graphics from PS layers, for
instance, each new graphic will come in with the layer name. Name your
behaviors, this makes them easier to find when you need to apply them.
Any imported cast member will be named with the file name of the
original minus the file extension. You may want to develop a naming
convention to make organization of the members more simple.
If you reference your members by name in your code, and you don't have
any duplicate names, Director will manage the members for you, you don't
need to remember what cast they are located in.
3. If you move a member from one location to another by dragging the
member, Director will remember and update all of the relationships for
that member. If you cut and paste, you will lose the relationships.
Adobe Community Expert
Thanks for the tips. I didn't realize that a project could contain multiple casts. That helps a ton. Good to know about your 3rd tip. I had been scared of doing that. I thought I had moved something once and it broke, but I might have cut and pasted it.
*Always* refer to members by name (and therefore ensure unique names),
*never* by cast member number - that way you can move members without
breaking lingo member references