1 Reply Latest reply on May 22, 2006 9:05 AM by FMF Assistans

    car game, count points when 2 sprite intercepts

    FMF Assistans
      I am building a car game and need a text field to count when 2 sprites intercepts.

      text field lingo:
      global gCounter

      on enterFrame me
      sprite(the currentSpriteNum).member.text = string(gCounter)
      end

      objekt lingo:
      property pMyS
      global gCounter
      property pFlag

      on beginSprite me
      pMyS = sprite(the currentSpriteNum)
      pFlag = 1
      end

      on enterFrame me
      if sprite the currentSpriteNum intersects sprite 18 and pFlag = 1 then
      gCounter = gCounter +1
      pFlag=0
      else
      gCounter = gCounter +0
      end if
      pMyS.locV = pMyS.locV + 2
      if sprite the currentSpriteNum intersects sprite 18 then
      pMyS.locV = - 100
      pMyS.locH = random(700)
      if pMyS.locH <= 233 then
      pMyS.locH = 233 + random(50)
      end if
      if pMyS.locH >= 373 then
      pMyS.locH = 373 - random(50)
      end if
      end if
      if sprite the currentSpriteNum intersects sprite 19 then
      pMyS.locV = - 100
      pMyS.locH = random(700)
      if pMyS.locH <= 233 then
      pMyS.locH = 233 + random(50)
      end if
      if pMyS.locH >= 373 then
      pMyS.locH = 373 - random(50)
      end if
      end if
      end

      the problem is that it only count 1 time, I need to start the game agin to get next count.
      How can i get it to allwas start on zero and make it count every time the sprites intercepts?