That's indeed way too long. Your workflow doesn't really make sense, anyway. Why not simply export the Cinema 4D camera?
Are you still facing this problem? If not, let us know how you solved it. If so, please let us know so we can assist you further.
Hi,because icon and degress are not static,so I export basic map but icons and degrees are always change.
Yes I am still stucked.When split png squences in somepart it works.But after that I lose track points between other parts.
Icons,degree,citynames must follow map.
There is no reason to track anything you make in Cinema 4D. You can bring the camera from Cinema 4D directly into After Effects so that it's a perfect match.
Also, if you have objects floating around, you can apply the external compositing tag to them in C4D and you'll get nulls in the exact right position in AE too.
I can put directly into AF but it will render everytime and it will take at least 5 minute per frame
Because of that i made png sequences and import into AE.
Even if i put direklty into AE i wont still resolve my problem.My icons & datas and their bacground shuld follow map.
So i need to track map.My bacground maps is not still its moving.Icons andt other thins should follow map.
So i need 3d camera tracker but i wont work because off to long project.About 3 minutes long.
Any other ideas?
I'm saying you can bring the C4D camera into After Effects. I am not saying just import the file and render it with Cineware. I'm saying extract the camera, but use your PNG sequence you've already rendered.
I understand what you mean.
I delete default cam and use C4D cam.
what about relocotion for icons comps.Because everyones jumps somewhere.
How can i relocate comps according to c4d cam? any short ways for it or do i have to do in position manuel?
Can i cahange posotion of comps front of camera?