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You might try pulling some of the xtras from the Director folder and put
them in the xtras folder of your projector. Any of them that look like they
are for sound. Like the SWA*.x32, maybe Sound Control.x32. You're projector
is probably missing one of them.
"Alpaca Alex" <email@example.com> wrote in message
>I have a Director project which I developed on a Mac for distribution as a
> projector on both Mac and Windows. When I made the Windows projector, it
> doesn't play any sounds. The sounds in the project are short clips (one to
> seconds) in aiff format, imported using standard import. The Mac projector
> works perfectly.
> After looking on this discussion board, I found some people had trouble
> sound on Windows projectors created on Mac. As a test, I downloaded the
> versoin of Director for Windows for my Windows machine. I can play the
> files perfectly on a Windows computer now, but when I create a projector
> Windows using the Windows version of Director, I still get no sounds.
> I create the projector selecting "include all extras". Is there some
> setting I
> need to do or script I should include to make a projector for Windows that
> plays sounds?
On Wed, 24 May 2006 16:34:10 GMT, Alpaca Alex posted in
> I have a Director project which I developed on a Mac for distribution as
> a projector on both Mac and Windows. When I made the Windows projector,
> it doesn't play any sounds. The sounds in the project are short clips
> (one to five seconds) in aiff format, imported using standard import.
> The Mac projector works perfectly.
Some PC sound cards may still require the old, "SoundBlaster compatible"
sample rates. If any of your sounds are not sampled at one of the following
rates, try changing them.
Do not round up/down those rates. They are NOT equal to 44KHz, 22KHz, etc.
8 or 16 bit in any of the above should work, though 8 bit sounds pretty bad.
You might also check into which soundDevice you're using and possibly switch
to one of the others that are available (as listed by the soundDeviceList()).
Some other thoughts you can look into:
All sounds sampled at the same rates?
soundKeepDevice set to true or false?
Playing in channel 1 or 2 and there are videos?
Mark A. Boyd
Thanks for the suggestions. As it turns out, I did something pretty simple to fix - my publishing settings included "Exclude Extras" checked. I unchecked it, and now the projector works. I have no idea how that box got checked.