> Normally, I have had no problem with this and it
> always works.
> However, I did a screen capture with Captivate and
> published it as a SWF. I loaded this SWF (SWF A)
> into Movieclip C in SWF B at run time. However,
> clicking the controls on SWF I created has NO EFFECT
> on the SWF I created in Captivate.
I'll bet it does have an effect, but you just don't see the effect
> It just keeps playing.
> I guess all SWFs are NOT created equal. How can I
> make this work?
A SWF is a SWF is a SWF. They are all created equal, from a certain
point of view. Flash Paper SWFs are just SWFs, at bottom, even though they
have additional functionality. Captivate SWFs are also just SWFs -- which
means they must adhere to the MovieClip class, all of whose methods,
properties, and events are listed in the "MovieClip class" entry of the
ActionScript 2.0 Language Reference.
It may be that Captivate nests its SWFs, so that you need to adjust your
target when telling a given movie clip container what to do. Would you show
the exact ActionScript you're using?
stiller (at) quip (dot) net
Dev essays: http://www.quip.net/blog/
"Luck is the residue of good design."
I've ot the same problem too. Did you get a reply as to how to control Cpativate movies from within a Flash based application?
I have had this same problem! I have a captivate project with both flash SWFs and captivate made swfs, the flash SWFs pause but the captivate swfs do not. And what's more frustrating, the captivate SWFs seem to start playing well before their slide appears, because I can hear clicking on previous slides with no mouse, and by the time I get to the SWFs slide, the animation is half over! Hopefully someone will know the answer-- I am wondering if it is a bug in the captivate 4 swfs.
Someone told me to check "externalize animations" in the publish settings area. It didn't work for me, but maybe it will work for you.