2 Replies Latest reply on May 24, 2006 8:07 AM by costin

    Non-Blinn shader error exporting form Max

    costin
      Hi everyone
      I have a problem when I try to export a model form 3dMax v8 to W3D. I canot find a solution for this error :

      Materials:
      - Non-Blinn shader - your model won't be shaded the way it is in MAX: Model 10
      - Non-Blinn shader - your model won't be shaded the way it is in MAX: Model 11

      I try to put a new texture on the model and try again. but the same error apear.
      How can I fix this, to get the model shaded and to look like in max ( aproximately ) on web

      Thank you very much
      Costin