2 Replies Latest reply on Jul 11, 2017 12:38 PM by henage

    Pinning feet not working

    henage

      My first puppet I got the pin tool to work as expected.  My second puppet seems to be ignoring the pins and the feet of the puppet lift off the ground when the head tilts.  I can't seem to figure out why this is the case.  I am wondering if I have encountered a bug, or if I am doing something wrong.

       

      pinned-puppet.png

        • 1. Re: Pinning feet not working
          CoSA_DaveS Adobe Employee

          Pinning (i.e. Fixed handles) pins the handle relative to the origin handle of its group (the one with the dashed circle around it). If that origin handle itself is being moved (e.g. with a Draggable or Head handle, or a containing group's origin), it will bring the Fixed handles along with it. The fix is usually to untag the origin, and instead tag a regular handle. Or, place the fixed handles in a parent group instead (but still on the same mesh).

           

          If that's not the problem here (hard to tell with just the screenshot above), and you're willing to share the puppet file (File > Export > Puppet) we can take a closer look.

          • 2. Re: Pinning feet not working
            henage Level 1

            Thanks for the quick reply.  My origin tag on the head layer was a little low, by moving it up higher it keeps the feet more still.  Knowing that the fixed handles are relative to the origin helped.  Thanks!