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Pinning feet not working

New Here ,
Jul 11, 2017 Jul 11, 2017

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My first puppet I got the pin tool to work as expected.  My second puppet seems to be ignoring the pins and the feet of the puppet lift off the ground when the head tilts.  I can't seem to figure out why this is the case.  I am wondering if I have encountered a bug, or if I am doing something wrong.

pinned-puppet.png

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correct answers 1 Correct answer

Adobe Employee , Jul 11, 2017 Jul 11, 2017

Pinning (i.e. Fixed handles) pins the handle relative to the origin handle of its group (the one with the dashed circle around it). If that origin handle itself is being moved (e.g. with a Draggable or Head handle, or a containing group's origin), it will bring the Fixed handles along with it. The fix is usually to untag the origin, and instead tag a regular handle. Or, place the fixed handles in a parent group instead (but still on the same mesh).

If that's not the problem here (hard to tell wit

...

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Adobe Employee ,
Jul 11, 2017 Jul 11, 2017

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Pinning (i.e. Fixed handles) pins the handle relative to the origin handle of its group (the one with the dashed circle around it). If that origin handle itself is being moved (e.g. with a Draggable or Head handle, or a containing group's origin), it will bring the Fixed handles along with it. The fix is usually to untag the origin, and instead tag a regular handle. Or, place the fixed handles in a parent group instead (but still on the same mesh).

If that's not the problem here (hard to tell with just the screenshot above), and you're willing to share the puppet file (File > Export > Puppet) we can take a closer look.

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New Here ,
Jul 11, 2017 Jul 11, 2017

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Thanks for the quick reply.  My origin tag on the head layer was a little low, by moving it up higher it keeps the feet more still.  Knowing that the fixed handles are relative to the origin helped.  Thanks!

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Community Beginner ,
Jul 16, 2018 Jul 16, 2018

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So I was having the same trouble, then I just happened to look under Behaviors and saw "Handle Fixer". So I thought, "Wonder if this does anything?". FIXED.

Might want to put this in the FAQ or something.

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Adobe Employee ,
Jul 16, 2018 Jul 16, 2018

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Good point. The Handle Fixer is applied by default to all imported artwork, but if you create a new empty puppet and build it up that way, or have manually removed Handle Fixer, indeed you'll want to re-apply it to the root of your puppet if you have any Fixed handles.

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