I´m using a reflectionMap on some object and it works
fine with the default camera, but when I change to another camera
the texture that I use for the reflectionMap behaves like a normal
texture, that is, it does not move when the camera moves.
So it seems that the reflectionMap is only working for the
Is there a way around this?
This is very interesting and something I never realized till
you pointed it out. For YEARS I've just assumed that the reflection
mapping in Shockwave is broken since I always use a custom camera
"rig" and never use the default camera! If anyone figures out how
to get proper reflections in another camera let us know!
Further, I've always used the #specularLight setting instead,
since it always behaves more like a reflection, works with any
camera, and has never looked like specular lighting (IMHO).