4 Replies Latest reply on Sep 13, 2017 3:54 PM by barnao

    Lightroom CC 2015.12 eat all memory

    VLK

      Please fix new update patch.

       

      After update Lightroom eats all my memory (16GB).

       

      Before update I didn't have any problem with LR.

        • 1. Re: Lightroom CC 2015.12 eat all memory
          Bob Somrak Level 5

          I am not seeing this problem yet in 2015.12.  You need to give more info than just saying "Lightroom eats all my memory".  What are you doing when this happens.   I have used the new version for quite awhile and the memory usage goes up and down but is not excessive.

          1 person found this helpful
          • 2. Re: Lightroom CC 2015.12 eat all memory
            VLK Level 1

            Example, if I sychronize folder or try remove over 100 image or try make image groups..  > Pc crashes when the memory is run out.

             

            The problem occurred immediately after the upgrade.

            • 3. Re: Lightroom CC 2015.12 eat all memory
              axmelissarios1 Adobe Employee (Admin)

              Hi VLK,

               

              Are you still encountering this issue? If so, please provide more info such as your System Info (Lr > Help > System Info) and steps of the above workflow. If there is an error message, a screenshot of that or any unexpected screen you're seeing would help as well.

               

              Thanks,

              Melissa

              • 4. Re: Lightroom CC 2015.12 eat all memory
                barnao Level 1

                I've been seeing the same thing (memory leak) for many versions (i've been using lightroom for about 8 years plus)... the longer you edit the more you lose.  one specific easy to reproduce test (for me) is I have a catalog with about 350k photos.  I recently optimized/trimmed out about 100k photos, ditched history on everything and cut my catalog in half.  When rebuilding previews and/or thumbnails for pictures and video ... if you batch it up after about an hour I will continue to lose memory the longer the preview rebuild.

                 

                Here is my system config if helps

                 

                Lightroom version: CC 2015.12 [ 1125239 ]

                License: Creative Cloud

                Operating system: Windows 10

                Version: 10.0

                Application architecture: x64

                System architecture: x64

                Logical processor count: 12

                Processor speed: 3.3 GHz

                Built-in memory: 16279.4 MB

                Real memory available to Lightroom: 16279.4 MB

                Real memory used by Lightroom: 1009.9 MB (6.2%)

                Virtual memory used by Lightroom: 1099.1 MB

                GDI objects count: 395

                USER objects count: 1353

                Process handles count: 1680

                Memory cache size: 371.6MB / 3839.1MB (9.7%)

                Maximum thread count used by Camera Raw: 7

                Camera Raw SIMD optimization: SSE2,AVX,AVX2

                Camera Raw virtual memory: 124MB / 8139MB (1%)

                System DPI setting: 120 DPI

                Desktop composition enabled: Yes

                Displays: 1) 3840x2160, 2) 2560x1600

                Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

                 

                 

                Graphics Processor Info:

                GeForce GTX 780/PCIe/SSE2

                 

                 

                Check OpenGL support: Passed

                Vendor: NVIDIA Corporation

                Version: 3.3.0 NVIDIA 382.05

                Renderer: GeForce GTX 780/PCIe/SSE2

                LanguageVersion: 3.30 NVIDIA via Cg compiler

                 

                 

                 

                 

                Application folder: C:\Program Files\Adobe\Adobe Lightroom

                Library Path: N:\LightRoom\Libeso-Experiment\LibesoTemp\LibesoTemp.lrcat

                Settings Folder: C:\Users\sherpadude\AppData\Roaming\Adobe\Lightroom

                 

                 

                Installed Plugins:

                1) AdobeStock

                2) Canon Tether Plugin

                3) Export to Photomatix Pro

                4) Facebook

                5) Flickr

                6) HDR Efex Pro 2

                7) Leica Tether Plugin

                8) Nikon Tether Plugin

                9) ProShow

                10) ProShow Web

                11) SmugMug

                 

                 

                Config.lua flags: None

                 

                 

                Adapter #1: Vendor : 10de

                Device : 1004

                Subsystem : 36041458

                Revision : a1

                Video Memory : 3039

                Adapter #2: Vendor : 1414

                Device : 8c

                Subsystem : 0

                Revision : 0

                Video Memory : 0

                AudioDeviceIOBlockSize: 1024

                AudioDeviceName: Speakers (Realtek High Definition Audio)

                AudioDeviceNumberOfChannels: 2

                AudioDeviceSampleRate: 48000

                Build: LR5x8

                Direct2DEnabled: false

                GL_ACCUM_ALPHA_BITS: 16

                GL_ACCUM_BLUE_BITS: 16

                GL_ACCUM_GREEN_BITS: 16

                GL_ACCUM_RED_BITS: 16

                GL_ALPHA_BITS: 0

                GL_BLUE_BITS: 8

                GL_DEPTH_BITS: 24

                GL_GREEN_BITS: 8

                GL_MAX_3D_TEXTURE_SIZE: 2048

                GL_MAX_TEXTURE_SIZE: 16384

                GL_MAX_TEXTURE_UNITS: 4

                GL_MAX_VIEWPORT_DIMS: 16384,16384

                GL_RED_BITS: 8

                GL_RENDERER: GeForce GTX 780/PCIe/SSE2

                GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA

                GL_STENCIL_BITS: 8

                GL_VENDOR: NVIDIA Corporation

                GL_VERSION: 4.5.0 NVIDIA 382.05

                GPUDeviceEnabled: false

                OGLEnabled: true

                GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control