Smoke is challenging and as far as I know for super realistic result you need to use a fluid simulator.
Is this something you need to recreate and have chosen to try to use particular to do it?
Or is this something you just want to use particular to recreate for the challenge?
As was already pointed out, this is beyond Particular's capabilities. It has no genuine vorticity simulation nor a suitable volume renderer. This will indeed require a fluid sim or faking it with other effects. If you care to spend enough time with experimentation, Fractal Noise, Vector Blur and Turbulent Displace applied in mild doses on multiple duplicate layers with different settings can be a good place to start. Otherwise consider downloading Blender or another 3D tool of your choice. These days most of them have some fluid sim, eitehr native or via third-party plug-ins. Still, even those take time to learn and tweak.
And if you just need smoke and don't care how you get it there're resources for free stock.
Here's a source I tap every so often. Totally free and without restriction.
Thanks for your thoughts, I figured that this would be a bit much for particular. I am going to try and create this in Blender, however, there is a large learning curve.
I am going to try and create this in Blender. I had a feeling that this would be the case. But, there is a large learning curve.
Thanks! This is a specific effect with smoke flowing that gets blown away by a wind of some sort.
I'll check out the link.